My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Minion Horde Musketeer Hog Rider Balloon
Zap
Minion Horde Balloon
Barbarian Barrel
Musketeer Bomb Tower Wizard
The Log
Musketeer Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Musketeer Hog Rider Wizard Balloon
Fireball
Minion Horde Musketeer Bomb Tower Hog Rider Wizard Balloon
Poison
Minion Horde Musketeer Bomb Tower Wizard Balloon
Lightning
Musketeer Bomb Tower Wizard Balloon
Rocket
Minion Horde Musketeer Bomb Tower Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Musketeer Bomb Tower Hog Rider Freeze Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Musketeer Bomb Tower Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Minion Horde Musketeer Freeze
Minion Horde
Zap Hog Rider Freeze
Musketeer
Hog Rider Zap Balloon
Bomb Tower
Hog Rider
Zap Musketeer Freeze Minion Horde Wizard Balloon
Wizard
Hog Rider Balloon
Freeze
Hog Rider Balloon Zap Minion Horde
Balloon
Zap Freeze Musketeer Hog Rider Wizard

Defense Synergies 1 5

Zap
Bomb Tower Minion Horde Musketeer
Minion Horde
Zap Freeze
Musketeer
Zap Bomb Tower
Bomb Tower
Zap Musketeer
Hog Rider
Wizard
Freeze
Freeze
Minion Horde Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Wizard
Minion Horde Bomb Tower Zap Musketeer
Minion Horde Bomb Tower Musketeer Freeze
Minion Horde Bomb Tower Musketeer
Bomb Tower
Freeze Zap Musketeer Bomb Tower
Minion Horde Musketeer Zap Bomb Tower Wizard Freeze
Zap Musketeer Bomb Tower
Minion Horde Musketeer Bomb Tower
Minion Horde Musketeer
Minion Horde Zap Musketeer Bomb Tower Wizard Freeze
Minion Horde Musketeer Zap Wizard
Minion Horde Bomb Tower Zap Musketeer Wizard Freeze
Bomb Tower Wizard Zap Minion Horde Freeze
Minion Horde Bomb Tower
Minion Horde Bomb Tower Zap Freeze
Minion Horde Bomb Tower Wizard Musketeer
Bomb Tower Zap Minion Horde Musketeer Wizard
Zap Bomb Tower Wizard Freeze Musketeer
Musketeer Bomb Tower
Wizard Minion Horde Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Musketeer Bomb Tower Wizard
Zap Minion Horde Musketeer Bomb Tower
Zap Minion Horde Musketeer
Minion Horde Musketeer
Wizard Zap Minion Horde Musketeer Bomb Tower Freeze
Minion Horde Musketeer Bomb Tower
Minion Horde Bomb Tower
Zap Minion Horde Freeze Bomb Tower
Minion Horde Musketeer
Minion Horde Musketeer Bomb Tower
Zap
Minion Horde Bomb Tower Wizard
Wizard Minion Horde Musketeer Bomb Tower
Zap Minion Horde Musketeer Bomb Tower Freeze
Zap Minion Horde Musketeer Bomb Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Freeze
Zap Musketeer
Minion Horde
Musketeer Freeze
Wizard Zap Minion Horde
Wizard Zap Minion Horde Musketeer Freeze
Minion Horde Musketeer Wizard
Zap Wizard Freeze
Zap Wizard
Minion Horde Musketeer
Zap Minion Horde Musketeer Wizard
Zap Musketeer Wizard
Musketeer
Minion Horde Musketeer Freeze
Zap Musketeer
Zap Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Freeze
Minion Horde
Zap Musketeer Wizard
Zap Wizard
Minion Horde Musketeer
Wizard
Musketeer
Zap Minion Horde Musketeer
Zap Freeze Wizard
Minion Horde
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Minion Horde Musketeer Wizard
Zap Minion Horde Musketeer Wizard Freeze
Minion Horde
Zap Minion Horde Musketeer Wizard
Zap Minion Horde Freeze
Minion Horde
Wizard
Zap Minion Horde Musketeer Freeze
Zap Musketeer Wizard
Freeze
Minion Horde Musketeer Wizard
Zap Musketeer Wizard
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

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