My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel
Giant Snowball
Minions Skeleton Barrel Musketeer
Zap
Minions Skeleton Barrel
Barbarian Barrel
Skeleton Barrel Musketeer Executioner
The Log
Skeleton Barrel Musketeer
Earthquake
Arrows
Minions Skeleton Barrel
Royal Delivery
Minions Skeleton Barrel Musketeer Executioner P.E.K.K.A
Fireball
Minions Skeleton Barrel Musketeer Executioner
Poison
Minions Skeleton Barrel Musketeer Executioner
Lightning
Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Barrel Tornado Musketeer Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Minions Skeleton Barrel Musketeer Executioner
Arrows
Zap P.E.K.K.A Skeleton Barrel
Minions
Zap Skeleton Barrel P.E.K.K.A
Skeleton Barrel
Zap Arrows Minions Musketeer Tornado
Musketeer
Zap Skeleton Barrel P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Skeleton Barrel
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Minions Musketeer Executioner

Defense Synergies 2 14

Zap
Arrows Minions Skeleton Barrel Musketeer Tornado Executioner P.E.K.K.A
Arrows
Zap Tornado P.E.K.K.A
Minions
Zap Musketeer P.E.K.K.A
Skeleton Barrel
Zap Musketeer
Musketeer
Zap Minions Skeleton Barrel Tornado P.E.K.K.A
Tornado
Executioner P.E.K.K.A Zap Arrows Musketeer
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Arrows Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Skeleton Barrel Musketeer Executioner
P.E.K.K.A Zap Minions Musketeer Executioner
Tornado P.E.K.K.A Minions Musketeer Executioner
P.E.K.K.A Minions Musketeer
Arrows Tornado P.E.K.K.A
Arrows Tornado Zap Minions Musketeer Executioner
Minions Musketeer Tornado Zap Arrows Executioner
Zap Arrows Skeleton Barrel Musketeer P.E.K.K.A
P.E.K.K.A Minions Musketeer Tornado
Tornado Musketeer
Minions Executioner Zap Arrows Musketeer Tornado
Arrows Minions Musketeer Executioner Zap Tornado
P.E.K.K.A Zap Minions Musketeer
Executioner Zap Arrows Minions Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Arrows Minions Musketeer Tornado Executioner P.E.K.K.A
Arrows Zap Minions Musketeer Tornado Executioner
Zap Arrows Tornado Executioner Minions Musketeer
P.E.K.K.A Musketeer Tornado
Arrows Minions Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows Skeleton Barrel Musketeer Executioner
P.E.K.K.A Zap Minions Musketeer
P.E.K.K.A Zap Musketeer Tornado
P.E.K.K.A Musketeer Executioner
Arrows Executioner Zap Minions Skeleton Barrel Musketeer Tornado
P.E.K.K.A Minions Musketeer
P.E.K.K.A
Zap P.E.K.K.A Minions Tornado
P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A Executioner
Musketeer Executioner
Zap Minions Musketeer Tornado Executioner P.E.K.K.A
Arrows Minions Executioner Zap Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Musketeer
Arrows Zap Skeleton Barrel Musketeer Tornado Executioner
Arrows Skeleton Barrel
Arrows Skeleton Barrel Musketeer
Executioner Zap Arrows
Arrows Executioner Zap Minions Skeleton Barrel Musketeer Tornado
Arrows Musketeer Tornado Executioner
Arrows Zap Skeleton Barrel Tornado Executioner
Arrows Zap Skeleton Barrel Tornado
Minions Musketeer Tornado
Zap Arrows Skeleton Barrel Musketeer Tornado
Zap Arrows Musketeer Tornado Executioner
Skeleton Barrel Musketeer Executioner
Arrows Minions Skeleton Barrel Musketeer
Zap Arrows Skeleton Barrel Musketeer
Zap Arrows Skeleton Barrel Musketeer Executioner
Arrows Skeleton Barrel Musketeer Executioner
Arrows Tornado
Minions
Zap Arrows Skeleton Barrel Musketeer Executioner
Zap Arrows Skeleton Barrel Tornado
Minions Musketeer
Arrows Tornado
Musketeer Tornado
Zap Arrows Skeleton Barrel Musketeer
Zap Arrows Tornado Executioner
Arrows Zap Skeleton Barrel Musketeer Tornado Executioner
Zap Arrows Skeleton Barrel Musketeer Tornado
Zap Arrows Skeleton Barrel Musketeer Tornado
Zap Arrows Musketeer Tornado Executioner
Zap Minions Skeleton Barrel Musketeer
Zap Arrows Musketeer
Zap Arrows
P.E.K.K.A
Arrows
Zap Skeleton Barrel Minions Musketeer
Zap Arrows Musketeer Tornado Executioner
Arrows
Musketeer Executioner
Arrows Zap Skeleton Barrel Musketeer Executioner
Zap Arrows Tornado
Musketeer Executioner P.E.K.K.A
Zap Minions Musketeer Tornado
Zap Musketeer Tornado Executioner
Zap Skeleton Barrel Musketeer Tornado Executioner

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