My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Three Musketeers Graveyard
Giant Snowball
Three Musketeers Graveyard
Zap
Three Musketeers Graveyard
Barbarian Barrel
Elite Barbarians Wizard Three Musketeers Graveyard
The Log
Elite Barbarians Three Musketeers Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Elite Barbarians Wizard Three Musketeers Graveyard
Fireball
Elite Barbarians Wizard Three Musketeers
Poison
Wizard Three Musketeers Graveyard
Lightning
Elite Barbarians Wizard Three Musketeers
Rocket
Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Freeze Giant Wizard Graveyard Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tornado Freeze Giant

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Tornado Graveyard Three Musketeers Freeze
Elite Barbarians
Zap Wizard Three Musketeers Graveyard
Giant
Zap Graveyard Wizard Three Musketeers Tornado
Wizard
Tornado Elite Barbarians Giant
Three Musketeers
Zap Elite Barbarians Giant Tornado Graveyard
Tornado
Zap Wizard Giant Three Musketeers Freeze Graveyard
Freeze
Graveyard Zap Tornado
Graveyard
Zap Giant Freeze Elite Barbarians Three Musketeers Tornado

Defense Synergies 1 6

Zap
Elite Barbarians Three Musketeers Tornado
Elite Barbarians
Zap Wizard
Giant
Wizard
Tornado Elite Barbarians Freeze
Three Musketeers
Zap Tornado
Tornado
Wizard Zap Three Musketeers
Freeze
Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Zap Three Musketeers
Three Musketeers Tornado Elite Barbarians Freeze
Elite Barbarians Three Musketeers
Elite Barbarians Tornado
Tornado Freeze Zap
Three Musketeers Tornado Zap Wizard Freeze
Zap
Three Musketeers Elite Barbarians Tornado
Elite Barbarians Tornado
Zap Wizard Tornado Freeze
Three Musketeers Zap Wizard Tornado
Zap Elite Barbarians Wizard Three Musketeers Freeze
Wizard Three Musketeers Zap Tornado Freeze
Elite Barbarians Three Musketeers
Tornado Zap Elite Barbarians Three Musketeers Freeze
Wizard Three Musketeers Elite Barbarians Tornado
Zap Elite Barbarians Wizard Three Musketeers Tornado
Zap Wizard Tornado Freeze
Elite Barbarians Three Musketeers Tornado
Wizard Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Wizard
Zap Elite Barbarians
Zap Elite Barbarians Tornado
Elite Barbarians Three Musketeers
Wizard Zap Three Musketeers Tornado Freeze
Elite Barbarians
Elite Barbarians
Zap Freeze Elite Barbarians Tornado
Three Musketeers
Elite Barbarians
Zap Elite Barbarians Tornado
Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers
Elite Barbarians Zap Three Musketeers Tornado Freeze
Zap Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado
Freeze
Wizard Zap
Wizard Zap Tornado Freeze
Wizard Tornado
Zap Wizard Tornado Freeze
Zap Wizard Tornado
Elite Barbarians Three Musketeers Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Elite Barbarians Three Musketeers
Freeze
Zap Elite Barbarians
Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Tornado Freeze
Zap Wizard Three Musketeers
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Freeze Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Zap Wizard Tornado
Zap Wizard Freeze
Elite Barbarians
Zap Wizard
Zap Freeze
Wizard
Zap Freeze
Zap Wizard Three Musketeers Tornado
Freeze
Wizard Three Musketeers
Zap Wizard
Zap Tornado
Elite Barbarians Three Musketeers
Zap Elite Barbarians Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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