My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Sparky
Giant Snowball
Minions Goblin Gang Barbarians Witch
Zap
Minions Goblin Gang Witch Sparky
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Witch Sparky
The Log
Goblin Gang Barbarians Witch Sparky
Earthquake
Goblin Gang Barbarians Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Barbarians Valkyrie Witch Sparky
Fireball
Minions Goblin Gang Barbarians Witch Sparky
Poison
Minions Goblin Gang Barbarians Witch Sparky
Lightning
Valkyrie Witch Sparky
Rocket
Barbarians Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Valkyrie Barbarians Witch Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Minions Valkyrie Witch Golem
Minions
Zap Valkyrie Golem Sparky
Goblin Gang
Valkyrie Golem Sparky
Barbarians
Valkyrie
Zap Minions Goblin Gang Witch Sparky
Witch
Zap Valkyrie Golem
Golem
Zap Minions Goblin Gang Witch Sparky
Sparky
Zap Minions Goblin Gang Valkyrie Golem

Defense Synergies 1 11

Zap
Minions Goblin Gang Barbarians Valkyrie Witch Sparky
Minions
Valkyrie Zap
Goblin Gang
Zap Barbarians Valkyrie Sparky
Barbarians
Zap Goblin Gang
Valkyrie
Minions Zap Goblin Gang Witch Sparky
Witch
Zap Valkyrie
Golem
Sparky
Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Sparky
Barbarians Sparky Zap Minions Goblin Gang Valkyrie Witch
Goblin Gang Barbarians Witch Sparky Minions Valkyrie
Barbarians Witch Sparky Minions Goblin Gang Valkyrie
Barbarians Valkyrie Sparky
Goblin Gang Zap Minions Valkyrie
Minions Zap Goblin Gang Witch
Zap Barbarians Valkyrie Sparky
Barbarians Witch Sparky Minions Goblin Gang
Goblin Gang Barbarians Valkyrie Sparky
Minions Goblin Gang Barbarians Valkyrie Witch Zap
Minions Zap Goblin Gang Witch
Barbarians Sparky Zap Minions Goblin Gang Valkyrie Witch
Valkyrie Sparky Zap Minions Goblin Gang Barbarians Witch
Barbarians Sparky Goblin Gang
Barbarians Zap Goblin Gang Sparky
Barbarians Sparky Minions Goblin Gang Valkyrie Witch
Zap Minions Goblin Gang Barbarians Valkyrie Witch
Zap Valkyrie Witch Minions Barbarians
Barbarians Sparky
Goblin Gang Valkyrie Minions Barbarians Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Zap Witch Sparky
Zap Goblin Gang Valkyrie
Goblin Gang Barbarians Zap Minions Valkyrie Witch Sparky
Goblin Gang Valkyrie Zap Barbarians Sparky
Barbarians Goblin Gang Valkyrie Witch Sparky
Zap Minions Goblin Gang Witch
Goblin Gang Sparky Minions Barbarians Valkyrie Witch
Barbarians Valkyrie Sparky
Zap Minions Barbarians Valkyrie Witch Sparky
Witch Goblin Gang Barbarians Sparky
Minions Barbarians Valkyrie Witch Sparky
Zap Barbarians Valkyrie
Barbarians Goblin Gang Valkyrie Witch Sparky
Barbarians Valkyrie Witch Sparky
Goblin Gang Barbarians Witch Sparky Zap Minions Valkyrie
Minions Valkyrie Zap Barbarians Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Sparky
Barbarians Valkyrie Sparky
Zap Valkyrie Sparky
Zap Minions Witch
Witch Sparky
Zap
Zap
Minions Goblin Gang Sparky
Zap Valkyrie Sparky
Zap
Sparky
Minions
Zap Sparky
Zap Witch Sparky
Sparky
Sparky
Minions Sparky
Zap Sparky
Zap Valkyrie Witch
Minions Sparky
Sparky
Zap Barbarians
Zap Valkyrie Witch Sparky
Witch
Zap Witch Sparky
Zap Witch Sparky
Zap Sparky
Zap Witch Sparky
Zap Minions Witch
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Minions Goblin Gang Barbarians Witch
Zap Witch
Goblin Gang Valkyrie Sparky
Zap
Zap Sparky
Sparky
Zap Minions Goblin Gang Witch Sparky
Zap Witch
Zap Witch Sparky

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