My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Witch
Zap
Minions Witch
Barbarian Barrel
Tesla Elite Barbarians Wizard Witch
The Log
Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Tesla Witch
Arrows
Minions Witch
Royal Delivery
Minions Elite Barbarians Mini P.E.K.K.A Wizard Witch
Fireball
Minions Tesla Elite Barbarians Wizard Witch
Poison
Minions Wizard Witch
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tesla Fireball Mini P.E.K.K.A Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Tesla Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Mini P.E.K.K.A Witch
Minions
Zap Elite Barbarians Mini P.E.K.K.A
Tesla
Elite Barbarians
Zap Minions Fireball Wizard
Fireball
Zap Elite Barbarians
Mini P.E.K.K.A
Zap Minions Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Witch
Zap

Defense Synergies 2 13

Zap
Fireball Mini P.E.K.K.A Minions Tesla Elite Barbarians Witch
Minions
Zap Tesla
Tesla
Zap Minions Fireball Mini P.E.K.K.A Wizard
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Fireball
Zap Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Tesla Elite Barbarians Fireball Wizard Witch
Wizard
Tesla Elite Barbarians Mini P.E.K.K.A
Witch
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball Wizard
Elite Barbarians Mini P.E.K.K.A Zap Minions Tesla Witch
Tesla Mini P.E.K.K.A Witch Minions Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Witch Minions
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Zap Minions Tesla
Minions Tesla Zap Fireball Wizard Witch
Zap Tesla Fireball
Tesla Mini P.E.K.K.A Witch Minions Elite Barbarians
Elite Barbarians Tesla Mini P.E.K.K.A
Minions Witch Zap Tesla Fireball Wizard
Minions Tesla Zap Fireball Wizard Witch
Tesla Mini P.E.K.K.A Zap Minions Elite Barbarians Fireball Wizard Witch
Fireball Wizard Zap Minions Tesla Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Tesla
Zap Tesla Elite Barbarians Fireball Mini P.E.K.K.A
Tesla Wizard Minions Elite Barbarians Fireball Mini P.E.K.K.A Witch
Tesla Fireball Zap Minions Elite Barbarians Wizard Witch
Zap Wizard Witch Minions Tesla Fireball
Mini P.E.K.K.A Tesla Elite Barbarians
Wizard Minions Tesla Elite Barbarians Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Elite Barbarians Fireball Witch
Fireball Zap Tesla Elite Barbarians Mini P.E.K.K.A Wizard
Zap Minions Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Mini P.E.K.K.A Witch
Fireball Wizard Zap Minions Tesla Witch
Mini P.E.K.K.A Minions Tesla Elite Barbarians Fireball Witch
Mini P.E.K.K.A Tesla Elite Barbarians
Zap Minions Elite Barbarians Fireball Mini P.E.K.K.A Witch
Witch Tesla
Minions Tesla Elite Barbarians Mini P.E.K.K.A Witch
Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Tesla Fireball Wizard Witch
Wizard Tesla Fireball Witch
Tesla Elite Barbarians Witch Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Tesla Elite Barbarians Fireball Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Minions Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard Witch
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Elite Barbarians Zap Fireball Wizard Witch
Zap Minions Fireball Wizard Witch
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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