My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Goblin Giant Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Goblin Giant Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch Ram Rider
Giant Snowball
Dart Goblin Clone Night Witch Ram Rider
Zap
Dart Goblin Clone Goblin Giant Night Witch Ram Rider
Barbarian Barrel
Ice Spirit Dart Goblin Wizard Clone Night Witch
The Log
Ice Spirit Dart Goblin Clone Ram Rider
Earthquake
Clone
Arrows
Ice Spirit Dart Goblin Clone Night Witch
Royal Delivery
Ice Spirit Dart Goblin Wizard Clone Night Witch Ram Rider
Fireball
Dart Goblin Wizard Clone Night Witch Ram Rider
Poison
Dart Goblin Wizard Clone Night Witch
Lightning
Wizard Night Witch Ram Rider
Rocket
Wizard Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Dart Goblin Clone Night Witch Wizard Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Dart Goblin Clone

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Dart Goblin Goblin Giant Night Witch Ram Rider
Zap
Ice Spirit Goblin Giant Ram Rider Dart Goblin Night Witch
Dart Goblin
Ice Spirit Zap Goblin Giant Ram Rider
Wizard
Goblin Giant Ram Rider
Clone
Night Witch Goblin Giant
Goblin Giant
Zap Ice Spirit Dart Goblin Wizard Clone Night Witch
Night Witch
Clone Ice Spirit Zap Goblin Giant
Ram Rider
Zap Ice Spirit Dart Goblin Wizard

Defense Synergies 2 11

Ice Spirit
Zap Dart Goblin Wizard Goblin Giant Night Witch Ram Rider
Zap
Ice Spirit Goblin Giant Dart Goblin Night Witch Ram Rider
Dart Goblin
Ice Spirit Zap Goblin Giant Night Witch Ram Rider
Wizard
Ice Spirit
Clone
Goblin Giant
Zap Ice Spirit Dart Goblin
Night Witch
Ice Spirit Zap Dart Goblin
Ram Rider
Ice Spirit Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard Goblin Giant Ram Rider
Ice Spirit Zap Dart Goblin Night Witch Ram Rider
Ram Rider Dart Goblin Night Witch
Night Witch Dart Goblin Ram Rider
Zap Dart Goblin Night Witch
Dart Goblin Ram Rider Ice Spirit Zap Wizard Night Witch
Zap Dart Goblin Goblin Giant Ram Rider
Night Witch
Ice Spirit Dart Goblin Night Witch
Dart Goblin Zap Wizard Goblin Giant Night Witch Ram Rider
Zap Dart Goblin Wizard Night Witch Ram Rider
Night Witch Ice Spirit Zap Wizard Ram Rider
Wizard Ice Spirit Zap Dart Goblin Night Witch
Ram Rider
Ice Spirit Zap Ram Rider
Wizard Night Witch
Ice Spirit Zap Dart Goblin Wizard Night Witch Ram Rider
Zap Wizard Ice Spirit Dart Goblin Ram Rider
Dart Goblin Ram Rider
Wizard Dart Goblin Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Wizard
Ice Spirit Zap Goblin Giant Ram Rider
Zap Goblin Giant Night Witch Ram Rider
Goblin Giant Night Witch Ram Rider
Wizard Ice Spirit Zap Dart Goblin Goblin Giant Ram Rider
Dart Goblin Goblin Giant Night Witch Ram Rider
Goblin Giant
Zap Ice Spirit
Dart Goblin Goblin Giant
Dart Goblin
Zap Goblin Giant
Wizard Goblin Giant Night Witch Ram Rider
Wizard Dart Goblin
Ice Spirit Zap Dart Goblin Goblin Giant Night Witch
Zap Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Ram Rider
Dart Goblin Goblin Giant
Dart Goblin
Wizard Zap
Wizard Ice Spirit Zap Dart Goblin Goblin Giant Ram Rider
Dart Goblin Wizard
Ice Spirit Zap Dart Goblin Wizard Ram Rider
Zap Dart Goblin Wizard Ram Rider
Night Witch
Zap Dart Goblin Wizard Ram Rider
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Night Witch
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Night Witch
Wizard
Zap
Zap Ice Spirit Wizard
Zap Dart Goblin Wizard Ram Rider
Zap Wizard Ram Rider
Zap Dart Goblin
Zap Dart Goblin Wizard Night Witch
Zap Ice Spirit Dart Goblin Wizard
Night Witch
Zap Dart Goblin Wizard Night Witch
Zap Ice Spirit
Wizard
Zap Ice Spirit Dart Goblin Night Witch
Zap Dart Goblin Wizard Ram Rider
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Goblin Giant

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