My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Fire Spirit
Zap
Fire Spirit Bandit
Barbarian Barrel
Fire Spirit Wizard Bandit Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Bandit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Bandit Fireball Mini P.E.K.K.A Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Bandit Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mini P.E.K.K.A Bandit
Fireball
The Log Electro Wizard
Mini P.E.K.K.A
Fire Spirit Wizard The Log Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Electro Wizard Wizard The Log
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Bandit
Bandit
Fire Spirit Wizard The Log Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Mini P.E.K.K.A Bandit

Defense Synergies 4 16

Fire Spirit
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Fireball
The Log Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Fire Spirit Fireball Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
The Log Fire Spirit Wizard Electro Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Fire Spirit Wizard Bandit Electro Wizard
Bandit
Fireball Wizard The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fire Spirit Fireball Wizard P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Fire Spirit Bandit Electro Wizard
Electro Wizard Fire Spirit Fireball Wizard
Fireball P.E.K.K.A The Log Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Bandit Electro Wizard
Electro Wizard Fireball Wizard The Log Bandit
Fireball Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Fireball Wizard The Log Bandit Electro Wizard
Fire Spirit Fireball Wizard Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A The Log Bandit Electro Wizard
Wizard Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fire Spirit Fireball Wizard The Log Bandit Electro Wizard
Wizard The Log Fire Spirit Fireball Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Fire Spirit Fireball Mini P.E.K.K.A P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Bandit Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball The Log Bandit Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Bandit
Fire Spirit Fireball Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Mini P.E.K.K.A The Log Bandit
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Fireball The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard Bandit
Wizard Fireball
Electro Wizard Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard Bandit
Fire Spirit Fireball Mini P.E.K.K.A Electro Wizard
Fireball Wizard The Log Bandit Electro Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Wizard The Log Bandit Electro Wizard
Fire Spirit Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Wizard
Fireball The Log Wizard Bandit Electro Wizard
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Fire Spirit Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Fire Spirit Fireball Bandit
Fireball Fire Spirit Wizard Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard

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