My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Miner
Giant Snowball
Goblin Gang Clone Witch Miner
Zap
Goblin Gang Clone Witch
Barbarian Barrel
Goblin Gang Wizard Clone Witch
The Log
Goblin Gang Clone Witch
Earthquake
Goblin Gang Clone Witch
Arrows
Goblin Gang Clone Witch
Royal Delivery
Goblin Gang Wizard Clone Witch Miner
Fireball
Goblin Gang Wizard Clone Witch
Poison
Goblin Gang Wizard Clone Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Clone Miner Wizard Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Clone Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Witch Golem
Goblin Gang
Miner Clone Golem
Wizard
Golem Miner
Clone
Golem Goblin Gang Witch
Witch
Zap Clone Golem Miner
Lightning
Golem
Golem
Clone Lightning Zap Goblin Gang Wizard Witch
Miner
Zap Goblin Gang Wizard Witch

Defense Synergies 0 4

Zap
Goblin Gang Witch Miner
Goblin Gang
Zap Miner
Wizard
Clone
Witch
Zap
Lightning
Golem
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard
Zap Goblin Gang Witch
Goblin Gang Witch Lightning
Witch Goblin Gang
Lightning
Goblin Gang Zap
Lightning Zap Goblin Gang Wizard Witch
Lightning Zap
Witch Goblin Gang
Goblin Gang Miner
Goblin Gang Witch Zap Wizard
Zap Goblin Gang Wizard Witch
Zap Goblin Gang Wizard Witch Lightning
Wizard Zap Goblin Gang Witch
Goblin Gang
Zap Goblin Gang Lightning
Wizard Goblin Gang Witch
Zap Goblin Gang Wizard Witch
Zap Wizard Witch
Goblin Gang Wizard Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch
Zap Goblin Gang Wizard Lightning Miner
Goblin Gang Zap Witch Lightning
Goblin Gang Lightning Zap
Goblin Gang Witch
Wizard Zap Goblin Gang Witch
Goblin Gang Witch Lightning
Zap Lightning Witch
Witch Goblin Gang
Witch
Lightning Zap
Lightning Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Witch Zap Lightning
Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Miner
Lightning Miner
Lightning
Wizard Zap
Wizard Zap Witch
Wizard Witch
Zap Wizard Lightning
Miner Zap Wizard Lightning
Lightning Goblin Gang
Lightning Miner Zap Wizard
Lightning Zap Wizard
Lightning Miner
Lightning
Lightning Zap
Lightning Zap Wizard Witch
Lightning Wizard
Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Wizard Witch Miner
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard Witch
Witch
Miner Zap Wizard Witch Lightning
Lightning Zap Wizard Witch Miner
Lightning Miner Zap
Lightning Zap Wizard Witch
Zap Lightning Wizard Witch
Lightning
Lightning Zap Wizard Miner
Zap Lightning
Wizard Lightning
Zap Lightning Goblin Gang Witch
Lightning Zap Wizard Witch
Lightning Miner Goblin Gang Wizard
Zap Wizard Lightning
Lightning Zap
Zap Goblin Gang Witch Lightning
Zap Witch Lightning
Lightning Zap Witch Miner

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