My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Bandit
Giant Snowball
Minions Skeleton Army Balloon Lumberjack
Zap
Minions Skeleton Army Balloon Bandit
Barbarian Barrel
Wizard Skeleton Army Bandit Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Wizard Skeleton Army Balloon Bandit Lumberjack
Fireball
Minions Wizard Skeleton Army Balloon Bandit Lumberjack
Poison
Minions Wizard Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Bandit Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Bandit Mini P.E.K.K.A Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Minions Mini P.E.K.K.A Bandit Lumberjack
Minions
Zap Mini P.E.K.K.A Balloon Bandit Lumberjack
Mini P.E.K.K.A
Zap Minions Wizard Lumberjack
Wizard
Mini P.E.K.K.A Balloon Bandit Lumberjack
Skeleton Army
Balloon
Zap Lumberjack Minions Wizard Bandit
Bandit
Zap Minions Wizard Balloon Lumberjack
Lumberjack
Balloon Zap Minions Mini P.E.K.K.A Wizard Bandit

Defense Synergies 1 14

Zap
Mini P.E.K.K.A Minions Skeleton Army Bandit Lumberjack
Minions
Zap Bandit Lumberjack
Mini P.E.K.K.A
Zap Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Bandit Lumberjack
Skeleton Army
Zap Mini P.E.K.K.A Wizard Bandit Lumberjack
Balloon
Bandit
Zap Minions Wizard Skeleton Army Lumberjack
Lumberjack
Zap Minions Wizard Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Minions Bandit
Mini P.E.K.K.A Skeleton Army Lumberjack Minions Bandit
Mini P.E.K.K.A Skeleton Army Lumberjack Minions Bandit
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Zap Minions Bandit Lumberjack
Minions Zap Wizard
Zap Bandit
Mini P.E.K.K.A Minions Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Bandit Lumberjack
Minions Skeleton Army Zap Wizard Bandit Lumberjack
Minions Zap Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Minions Wizard Bandit
Wizard Skeleton Army Zap Minions Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Bandit Lumberjack
Skeleton Army Zap Mini P.E.K.K.A Bandit Lumberjack
Wizard Minions Mini P.E.K.K.A Skeleton Army Lumberjack
Zap Minions Wizard Skeleton Army Bandit Lumberjack
Zap Wizard Minions Bandit Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Skeleton Army Minions Mini P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Zap Bandit
Bandit Zap Mini P.E.K.K.A Wizard Lumberjack
Skeleton Army Bandit Lumberjack Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Bandit
Mini P.E.K.K.A Skeleton Army Bandit Lumberjack
Wizard Zap Minions
Mini P.E.K.K.A Skeleton Army Minions Bandit Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Zap Minions Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army
Minions Mini P.E.K.K.A Lumberjack
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Wizard Bandit Lumberjack
Wizard Skeleton Army
Skeleton Army Zap Minions Mini P.E.K.K.A Lumberjack
Minions Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard Bandit
Minions Mini P.E.K.K.A Lumberjack
Zap Wizard Bandit
Zap Wizard
Bandit
Minions Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Bandit
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard Bandit
Zap
Wizard
Zap Minions Skeleton Army Bandit
Zap Wizard
Mini P.E.K.K.A Wizard Lumberjack
Zap Wizard
Zap
Zap Minions
Zap
Zap Bandit

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