My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Goblin Giant Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Giant Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Goblins Mega Minion Ram Rider
Zap
Fire Spirit Goblins Goblin Giant Ram Rider
Barbarian Barrel
Fire Spirit Goblins Electro Wizard
The Log
Fire Spirit Goblins Ram Rider
Earthquake
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Mega Minion Electro Wizard Ram Rider
Fireball
Mega Minion Electro Wizard Ram Rider
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Mega Minion Tornado Electro Wizard Ram Rider Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Mega Minion Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Goblin Giant Ram Rider
Goblins
Mega Minion
Goblin Giant Fire Spirit
Tornado
Goblin Giant Ram Rider
Lightning
Ram Rider Goblin Giant
Goblin Giant
Mega Minion Fire Spirit Tornado Lightning Electro Wizard
Electro Wizard
Goblin Giant Ram Rider
Ram Rider
Lightning Fire Spirit Tornado Electro Wizard

Defense Synergies 0 11

Fire Spirit
Tornado Electro Wizard
Goblins
Mega Minion Electro Wizard
Mega Minion
Goblins Tornado Electro Wizard
Tornado
Fire Spirit Mega Minion Goblin Giant Electro Wizard Ram Rider
Lightning
Goblin Giant
Tornado Electro Wizard
Electro Wizard
Fire Spirit Goblins Mega Minion Tornado Goblin Giant Ram Rider
Ram Rider
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Goblin Giant Electro Wizard Ram Rider
Goblins Mega Minion Electro Wizard Ram Rider
Tornado Ram Rider Fire Spirit Goblins Mega Minion Lightning Electro Wizard
Goblins Mega Minion Electro Wizard Ram Rider
Lightning Tornado
Tornado Fire Spirit Goblins Mega Minion Electro Wizard
Mega Minion Tornado Lightning Electro Wizard Ram Rider Fire Spirit
Lightning Goblin Giant Electro Wizard Ram Rider
Goblins Tornado
Tornado Fire Spirit Goblins Electro Wizard
Goblins Electro Wizard Mega Minion Tornado Goblin Giant Ram Rider
Mega Minion Tornado Electro Wizard Ram Rider
Fire Spirit Lightning Electro Wizard Ram Rider
Fire Spirit Goblins Mega Minion Tornado Electro Wizard
Electro Wizard Ram Rider
Tornado Lightning Electro Wizard Ram Rider
Goblins Tornado Electro Wizard
Fire Spirit Goblins Mega Minion Tornado Electro Wizard Ram Rider
Tornado Fire Spirit Mega Minion Electro Wizard Ram Rider
Tornado Electro Wizard Ram Rider
Fire Spirit Goblins Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Electro Wizard
Electro Wizard Mega Minion Lightning
Goblins Lightning Goblin Giant Electro Wizard Ram Rider
Lightning Tornado Goblin Giant Electro Wizard Ram Rider
Goblin Giant Ram Rider
Fire Spirit Tornado Goblin Giant Electro Wizard Ram Rider
Goblins Mega Minion Lightning Goblin Giant Electro Wizard Ram Rider
Goblin Giant
Lightning Electro Wizard Goblins Mega Minion Tornado
Mega Minion Goblin Giant
Mega Minion
Lightning Tornado Goblin Giant Electro Wizard
Lightning Goblin Giant Ram Rider
Electro Wizard Goblins Mega Minion Tornado Lightning Goblin Giant
Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado Electro Wizard Ram Rider
Lightning Goblin Giant
Lightning
Fire Spirit
Fire Spirit Mega Minion Tornado Goblin Giant Ram Rider
Fire Spirit Tornado
Fire Spirit Tornado Lightning Ram Rider
Tornado Lightning Ram Rider
Lightning Fire Spirit Goblins Tornado Electro Wizard
Lightning Tornado Electro Wizard Ram Rider
Lightning Fire Spirit Tornado
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Lightning Tornado
Lightning
Lightning Fire Spirit Mega Minion Electro Wizard
Lightning Fire Spirit Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Tornado Fire Spirit
Mega Minion
Tornado Lightning Electro Wizard Ram Rider
Lightning Tornado Ram Rider
Lightning Tornado
Lightning Fire Spirit Tornado Electro Wizard
Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Fire Spirit
Lightning Fire Spirit Mega Minion Tornado Electro Wizard Ram Rider
Lightning Mega Minion Electro Wizard
Lightning
Lightning Tornado
Mega Minion
Tornado Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Goblin Giant Electro Wizard

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