My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Knight Barbarians Valkyrie Inferno Tower Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Barbarians Hog Rider Inferno Tower Electro Wizard
Poison
Barbarians Inferno Tower Electro Wizard
Lightning
Knight Valkyrie Inferno Tower Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Valkyrie Hog Rider Electro Wizard Barbarians Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Valkyrie Hog Rider

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Valkyrie
Knight
Hog Rider Zap Electro Wizard
Barbarians
Hog Rider
Valkyrie
Hog Rider Zap Electro Wizard
Hog Rider
Zap Knight Valkyrie Lightning Barbarians Electro Wizard
Inferno Tower
Lightning
Hog Rider
Electro Wizard
Zap Knight Valkyrie Hog Rider

Defense Synergies 4 6

Zap
Electro Wizard Knight Barbarians Valkyrie Inferno Tower
Knight
Inferno Tower Electro Wizard Zap
Barbarians
Zap
Valkyrie
Zap Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Knight Electro Wizard Zap Valkyrie
Lightning
Electro Wizard
Zap Knight Inferno Tower Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Valkyrie Inferno Tower Electro Wizard
Barbarians Inferno Tower Zap Knight Valkyrie Electro Wizard
Barbarians Inferno Tower Knight Valkyrie Lightning Electro Wizard
Barbarians Inferno Tower Knight Valkyrie Electro Wizard
Lightning Barbarians Valkyrie
Zap Valkyrie Electro Wizard
Inferno Tower Lightning Electro Wizard Zap
Lightning Zap Barbarians Valkyrie Inferno Tower Electro Wizard
Barbarians Inferno Tower
Knight Barbarians Valkyrie Inferno Tower Electro Wizard
Barbarians Valkyrie Electro Wizard Zap Knight
Inferno Tower Zap Electro Wizard
Barbarians Inferno Tower Zap Knight Valkyrie Lightning Electro Wizard
Valkyrie Zap Barbarians Electro Wizard
Barbarians Inferno Tower Knight Electro Wizard
Barbarians Inferno Tower Zap Lightning Electro Wizard
Barbarians Knight Valkyrie Inferno Tower Electro Wizard
Zap Knight Barbarians Valkyrie Electro Wizard
Zap Valkyrie Knight Barbarians Electro Wizard
Barbarians Inferno Tower Electro Wizard
Valkyrie Knight Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Zap Inferno Tower Electro Wizard
Electro Wizard Zap Knight Valkyrie Lightning
Barbarians Zap Knight Valkyrie Inferno Tower Lightning Electro Wizard
Valkyrie Lightning Zap Knight Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Knight Valkyrie
Zap Electro Wizard
Knight Barbarians Valkyrie Inferno Tower Lightning Electro Wizard
Inferno Tower Knight Barbarians Valkyrie
Zap Lightning Electro Wizard Knight Barbarians Valkyrie Inferno Tower
Inferno Tower Barbarians
Knight Barbarians Valkyrie Inferno Tower
Lightning Zap Barbarians Valkyrie Electro Wizard
Barbarians Lightning Knight Valkyrie Inferno Tower
Barbarians Valkyrie
Barbarians Inferno Tower Electro Wizard Zap Knight Valkyrie Lightning
Valkyrie Zap Barbarians Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Valkyrie
Zap Electro Wizard
Lightning
Lightning Knight Barbarians Valkyrie
Zap Valkyrie
Zap
Zap Lightning
Zap Lightning
Lightning Electro Wizard
Lightning Zap Knight Valkyrie Electro Wizard
Lightning Zap
Lightning Knight
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Electro Wizard
Lightning Zap Valkyrie
Lightning
Lightning
Lightning
Lightning Zap Barbarians
Zap Valkyrie
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Barbarians
Lightning Zap Electro Wizard
Lightning Knight Valkyrie Electro Wizard
Zap Lightning
Lightning Zap
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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