My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Hog Rider Goblin Barrel Electro Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Inferno Tower Goblin Barrel Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Valkyrie Hog Rider Electro Wizard Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Valkyrie

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Valkyrie
Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Elite Barbarians
Zap Valkyrie Hog Rider
Valkyrie
Elite Barbarians Hog Rider Goblin Barrel Zap Goblin Gang Electro Wizard
Hog Rider
Zap Goblin Gang Valkyrie Elite Barbarians Goblin Barrel Electro Wizard
Inferno Tower
Goblin Barrel
Goblin Gang Valkyrie Hog Rider
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 4 8

Zap
Electro Wizard Goblin Gang Elite Barbarians Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Zap Valkyrie Electro Wizard
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Goblin Gang Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Electro Wizard Zap Valkyrie
Goblin Barrel
Electro Wizard
Zap Inferno Tower Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Inferno Tower Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Inferno Tower Goblin Gang Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Goblin Gang Zap Valkyrie Electro Wizard
Inferno Tower Electro Wizard Zap Goblin Gang
Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap
Inferno Tower Zap Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Goblin Gang Electro Wizard
Elite Barbarians Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Zap Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Zap Valkyrie Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Goblin Gang Valkyrie Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Zap Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Goblin Gang Valkyrie Zap Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians Valkyrie
Zap Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Elite Barbarians Valkyrie Inferno Tower
Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Goblin Gang Valkyrie Inferno Tower
Valkyrie
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard Zap Valkyrie
Valkyrie Zap Elite Barbarians Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Zap Valkyrie
Zap
Zap
Zap
Goblin Gang Elite Barbarians Electro Wizard
Zap Valkyrie Electro Wizard
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap Electro Wizard
Zap Valkyrie
Zap
Zap Valkyrie
Zap Electro Wizard
Zap
Zap
Elite Barbarians Zap Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang
Zap Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Zap
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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