My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Furnace Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel
Giant Snowball
Minions Skeleton Barrel Furnace
Zap
Minions Skeleton Barrel Furnace
Barbarian Barrel
Skeleton Barrel Furnace Wizard Electro Wizard
The Log
Skeleton Barrel Furnace
Earthquake
Furnace
Arrows
Minions Skeleton Barrel Furnace
Royal Delivery
Minions Skeleton Barrel Wizard P.E.K.K.A Electro Wizard
Fireball
Minions Skeleton Barrel Furnace Wizard Electro Wizard
Poison
Minions Skeleton Barrel Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Barrel Furnace Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Minions Skeleton Barrel Furnace
Arrows
Zap P.E.K.K.A Skeleton Barrel
Minions
Zap Skeleton Barrel P.E.K.K.A
Skeleton Barrel
Zap Arrows Minions Furnace
Furnace
Zap Skeleton Barrel P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Minions Furnace Wizard
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 1 13

Zap
Electro Wizard Arrows Minions Skeleton Barrel Furnace P.E.K.K.A
Arrows
Zap Furnace P.E.K.K.A
Minions
Zap P.E.K.K.A Electro Wizard
Skeleton Barrel
Zap
Furnace
Zap Arrows Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Minions Wizard Electro Wizard
Electro Wizard
Zap Minions Furnace Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Skeleton Barrel Wizard Electro Wizard
P.E.K.K.A Zap Minions Furnace Electro Wizard
Furnace P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Furnace Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Zap Arrows Wizard
Zap Arrows Skeleton Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Furnace
Electro Wizard
Minions Electro Wizard Zap Arrows Furnace Wizard
Arrows Minions Zap Furnace Wizard Electro Wizard
Furnace P.E.K.K.A Zap Minions Wizard Electro Wizard
Wizard Zap Arrows Minions Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Zap Furnace P.E.K.K.A Electro Wizard
Wizard Arrows Minions Furnace P.E.K.K.A Electro Wizard
Arrows Zap Minions Furnace Wizard Electro Wizard
Zap Arrows Furnace Wizard Minions Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Arrows Minions Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Skeleton Barrel Wizard
P.E.K.K.A Zap Minions Furnace Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Arrows Furnace Wizard Zap Minions Skeleton Barrel Electro Wizard
P.E.K.K.A Minions Furnace Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Wizard
Wizard Furnace
Electro Wizard Zap Minions Furnace P.E.K.K.A
Arrows Minions Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Zap Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Wizard Zap Arrows Furnace
Arrows Wizard Zap Minions Skeleton Barrel Furnace
Arrows Furnace Wizard
Arrows Zap Skeleton Barrel Wizard
Arrows Zap Skeleton Barrel Wizard
Minions Electro Wizard
Zap Arrows Skeleton Barrel Wizard Electro Wizard
Zap Arrows Wizard
Skeleton Barrel
Arrows Minions Skeleton Barrel
Zap Arrows Skeleton Barrel Furnace
Zap Arrows Skeleton Barrel Furnace Wizard
Arrows Skeleton Barrel Furnace Wizard
Arrows
Minions
Zap Arrows Skeleton Barrel Wizard Electro Wizard
Zap Arrows Skeleton Barrel Wizard
Minions
Arrows Wizard
Zap Arrows Skeleton Barrel
Zap Arrows Furnace Wizard
Arrows Zap Skeleton Barrel Wizard Electro Wizard
Zap Arrows Skeleton Barrel Wizard
Zap Arrows Skeleton Barrel
Zap Arrows Furnace Wizard Electro Wizard
Zap Electro Wizard Minions Skeleton Barrel Wizard
Zap Arrows Wizard
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Zap Skeleton Barrel Electro Wizard Minions
Zap Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Zap Skeleton Barrel Wizard
Zap Arrows
P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Skeleton Barrel Electro Wizard

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