My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Furnace Witch
Zap
Goblin Gang Furnace Witch
Barbarian Barrel
Goblin Gang Furnace Wizard Witch
The Log
Goblin Gang Mini P.E.K.K.A Furnace Witch
Earthquake
Goblin Gang Furnace Witch
Arrows
Goblin Gang Furnace Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Fireball
Goblin Gang Furnace Wizard Witch
Poison
Goblin Gang Furnace Wizard Witch
Lightning
Mini P.E.K.K.A Furnace Wizard Witch
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Mini P.E.K.K.A Furnace Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Mini P.E.K.K.A Furnace Witch
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Furnace Wizard Tornado
Furnace
Zap Mini P.E.K.K.A P.E.K.K.A
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Mini P.E.K.K.A Witch
Witch
Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Goblin Gang Furnace Wizard Witch

Defense Synergies 3 15

Zap
Mini P.E.K.K.A Goblin Gang Furnace Tornado Witch P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A Furnace P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Furnace Wizard Tornado Witch
Furnace
Zap Goblin Gang Mini P.E.K.K.A Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Mini P.E.K.K.A Furnace Witch
Witch
Zap Mini P.E.K.K.A Tornado
P.E.K.K.A
Tornado Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Furnace Witch
Goblin Gang Mini P.E.K.K.A Furnace Tornado Witch P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Furnace
Mini P.E.K.K.A Tornado P.E.K.K.A
Goblin Gang Tornado Zap Furnace
Furnace Tornado Zap Goblin Gang Wizard Witch
Zap P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Furnace Tornado
Goblin Gang Tornado Mini P.E.K.K.A
Goblin Gang Witch Zap Furnace Wizard Tornado
Zap Goblin Gang Furnace Wizard Tornado Witch
Mini P.E.K.K.A Furnace P.E.K.K.A Zap Goblin Gang Wizard Witch
Wizard Zap Goblin Gang Mini P.E.K.K.A Furnace Tornado Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Furnace
Tornado Zap Goblin Gang Mini P.E.K.K.A Furnace P.E.K.K.A
Wizard Goblin Gang Mini P.E.K.K.A Furnace Tornado Witch P.E.K.K.A
Zap Goblin Gang Furnace Wizard Tornado Witch
Zap Furnace Wizard Tornado Witch
Mini P.E.K.K.A P.E.K.K.A Tornado
Goblin Gang Wizard Mini P.E.K.K.A Furnace Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Furnace Witch P.E.K.K.A
Zap Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang P.E.K.K.A Zap Mini P.E.K.K.A Furnace Witch
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Witch
Furnace Wizard Zap Goblin Gang Tornado Witch
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Furnace Witch
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A Tornado Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A Witch
P.E.K.K.A Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Wizard Witch
Wizard Furnace Witch
Goblin Gang Witch Zap Mini P.E.K.K.A Furnace Tornado P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap Furnace
Wizard Zap Furnace Tornado Witch
Furnace Wizard Tornado Witch
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Mini P.E.K.K.A Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Zap Furnace
Zap Furnace Wizard Witch
Furnace Wizard
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Tornado Witch
Wizard Tornado
Tornado
Zap
Zap Tornado Furnace Wizard Witch
Witch
Zap Wizard Tornado Witch
Zap Wizard Tornado Witch
Zap Tornado
Zap Furnace Wizard Tornado Witch
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Goblin Gang Witch
Zap Wizard Tornado Witch
Goblin Gang Mini P.E.K.K.A Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Goblin Gang Tornado Witch
Zap Tornado Witch
Zap Tornado Witch

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