My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Inferno Tower Skeleton Army
Barbarian Barrel
Tesla Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Tesla Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army P.E.K.K.A
Fireball
Minions Tesla Inferno Tower Wizard Skeleton Army
Poison
Minions Inferno Tower Wizard Skeleton Army
Lightning
Tesla Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Tesla Freeze Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minions Freeze
Minions
Zap P.E.K.K.A
Tesla
Inferno Tower
Wizard
P.E.K.K.A
Skeleton Army
Freeze
Zap
P.E.K.K.A
Zap Minions Wizard

Defense Synergies 1 16

Zap
Minions Tesla Inferno Tower Skeleton Army P.E.K.K.A
Minions
Zap Tesla Inferno Tower Freeze P.E.K.K.A
Tesla
Zap Minions Inferno Tower Wizard Skeleton Army
Inferno Tower
Skeleton Army Zap Minions Tesla
Wizard
Tesla Skeleton Army Freeze P.E.K.K.A
Skeleton Army
Inferno Tower Zap Tesla Wizard Freeze
Freeze
Minions Wizard Skeleton Army
P.E.K.K.A
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Inferno Tower Wizard
Inferno Tower Skeleton Army P.E.K.K.A Zap Minions Tesla
Tesla Inferno Tower Skeleton Army P.E.K.K.A Minions Freeze
Tesla Inferno Tower Skeleton Army P.E.K.K.A Minions
Skeleton Army P.E.K.K.A
Skeleton Army Freeze Zap Minions Tesla
Minions Tesla Inferno Tower Zap Wizard Freeze
Zap Tesla Inferno Tower P.E.K.K.A
Tesla Inferno Tower P.E.K.K.A Minions Skeleton Army
Skeleton Army Tesla Inferno Tower
Minions Skeleton Army Zap Tesla Wizard Freeze
Minions Tesla Inferno Tower Zap Wizard
Tesla Inferno Tower Skeleton Army P.E.K.K.A Zap Minions Wizard Freeze
Wizard Skeleton Army Zap Minions Tesla Freeze P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Tesla
Inferno Tower Skeleton Army Zap Tesla Freeze P.E.K.K.A
Tesla Wizard Minions Inferno Tower Skeleton Army P.E.K.K.A
Tesla Zap Minions Wizard Skeleton Army
Zap Wizard Freeze Minions Tesla
P.E.K.K.A Tesla Inferno Tower
Wizard Skeleton Army Minions Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Inferno Tower P.E.K.K.A
Zap Tesla Wizard
Skeleton Army P.E.K.K.A Zap Minions Inferno Tower
Skeleton Army P.E.K.K.A Zap Tesla Inferno Tower
Inferno Tower P.E.K.K.A Tesla Skeleton Army
Wizard Zap Minions Tesla Freeze
Skeleton Army P.E.K.K.A Minions Tesla Inferno Tower
Inferno Tower P.E.K.K.A Tesla Skeleton Army
Zap Freeze P.E.K.K.A Minions Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Minions Tesla Inferno Tower
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Tesla Inferno Tower Wizard
Wizard Tesla Skeleton Army
Tesla Inferno Tower Skeleton Army Zap Minions Freeze P.E.K.K.A
Minions Zap Tesla Inferno Tower Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap
Wizard Zap Minions Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Minions
Zap Wizard
Zap Wizard
Minions Freeze
Zap
Zap Wizard
Wizard
Freeze
Minions
Zap Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Minions Skeleton Army Freeze
Zap Wizard
Freeze
Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Freeze
Zap
Zap Freeze

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