My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Ram Rider
Giant Snowball
Mega Minion Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Wizard Skeleton Army Executioner
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Wizard Skeleton Army Executioner Ram Rider
Fireball
Mega Minion Wizard Skeleton Army Executioner Ram Rider
Poison
Mega Minion Wizard Skeleton Army Executioner
Lightning
Mega Minion Wizard Executioner Ram Rider
Rocket
Wizard Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Skeleton Army Tornado Giant Wizard Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Skeleton Army Tornado

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Tornado Ram Rider Executioner
Mega Minion
Zap Giant
Giant
Zap Mega Minion Wizard Tornado Executioner
Wizard
Tornado Giant Ram Rider
Skeleton Army
Tornado
Zap Wizard Executioner Giant Ram Rider
Executioner
Tornado Zap Giant
Ram Rider
Zap Wizard Tornado

Defense Synergies 3 10

Zap
Mega Minion Skeleton Army Tornado Executioner Ram Rider
Mega Minion
Zap Wizard Skeleton Army Tornado
Giant
Wizard
Tornado Mega Minion Skeleton Army
Skeleton Army
Zap Mega Minion Wizard Executioner
Tornado
Wizard Executioner Zap Mega Minion Ram Rider
Executioner
Tornado Zap Skeleton Army
Ram Rider
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard Executioner Ram Rider
Skeleton Army Zap Mega Minion Executioner Ram Rider
Skeleton Army Tornado Ram Rider Mega Minion Executioner
Skeleton Army Mega Minion Ram Rider
Skeleton Army Tornado
Skeleton Army Tornado Zap Mega Minion Executioner
Mega Minion Tornado Ram Rider Zap Wizard Executioner
Zap Ram Rider
Skeleton Army Tornado
Skeleton Army Tornado
Skeleton Army Executioner Zap Mega Minion Wizard Tornado Ram Rider
Mega Minion Executioner Zap Wizard Tornado Ram Rider
Skeleton Army Zap Wizard Ram Rider
Wizard Skeleton Army Executioner Zap Mega Minion Tornado
Skeleton Army Ram Rider
Skeleton Army Tornado Zap Ram Rider
Wizard Skeleton Army Tornado Executioner
Zap Mega Minion Wizard Skeleton Army Tornado Executioner Ram Rider
Zap Wizard Tornado Executioner Mega Minion Ram Rider
Tornado Ram Rider
Wizard Skeleton Army Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Mega Minion Wizard Executioner
Skeleton Army Zap Ram Rider
Skeleton Army Zap Tornado Ram Rider
Skeleton Army Executioner Ram Rider
Wizard Executioner Zap Tornado Ram Rider
Skeleton Army Mega Minion Ram Rider
Skeleton Army
Zap Mega Minion Skeleton Army Tornado
Mega Minion Skeleton Army
Mega Minion
Skeleton Army Zap Tornado
Skeleton Army Wizard Executioner Ram Rider
Wizard Skeleton Army Executioner
Skeleton Army Zap Mega Minion Tornado Executioner
Executioner Zap Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Ram Rider
Wizard Executioner Zap
Wizard Executioner Zap Mega Minion Tornado Ram Rider
Wizard Tornado Executioner
Zap Wizard Tornado Executioner Ram Rider
Zap Wizard Tornado Ram Rider
Tornado
Zap Wizard Tornado Ram Rider
Zap Wizard Tornado Executioner
Executioner
Zap
Zap Wizard Executioner
Wizard Executioner
Tornado
Zap Mega Minion Wizard Executioner
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Executioner
Mega Minion
Zap Wizard Tornado Executioner Ram Rider
Zap Wizard Tornado Ram Rider
Zap Tornado
Zap Wizard Tornado Executioner
Zap Mega Minion Wizard
Mega Minion
Zap Wizard
Zap
Wizard
Zap Skeleton Army
Zap Mega Minion Wizard Tornado Executioner Ram Rider
Mega Minion Wizard Executioner
Zap Wizard Executioner
Zap Tornado
Mega Minion Executioner
Zap Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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