My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Miner Inferno Dragon
Giant Snowball
Skeletons Miner Inferno Dragon
Zap
Skeletons Mortar Inferno Dragon
Barbarian Barrel
Skeletons Mortar Hunter
The Log
Skeletons Hunter
Earthquake
Skeletons Mortar
Arrows
Skeletons
Royal Delivery
Skeletons Hunter Miner Inferno Dragon
Fireball
Mortar Hunter Inferno Dragon
Poison
Mortar Hunter
Lightning
Mortar Hunter Inferno Dragon
Rocket
Mortar Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Miner Mortar Poison Hunter Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Miner Mortar

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Giant Miner Mortar Poison Hunter
Mortar
Miner Zap Hunter
Giant
Zap Poison Hunter Miner
Poison
Giant Miner Zap
Hunter
Giant Zap Mortar
Miner
Zap Mortar Giant Poison Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 0 12

Skeletons
Zap Mortar Poison Hunter Inferno Dragon
Zap
Skeletons Mortar Poison Hunter Miner Inferno Dragon
Mortar
Skeletons Zap Poison Inferno Dragon
Giant
Poison
Skeletons Zap Mortar
Hunter
Skeletons Zap
Miner
Zap
Inferno Dragon
Skeletons Zap Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar
Hunter Inferno Dragon Skeletons Zap Mortar
Mortar Hunter Skeletons Inferno Dragon
Hunter Inferno Dragon Skeletons Mortar
Poison
Skeletons Zap Hunter
Hunter Inferno Dragon Zap Mortar Poison
Zap Poison
Hunter Inferno Dragon Skeletons Mortar
Skeletons Hunter Miner
Poison Skeletons Zap Hunter
Hunter Inferno Dragon Zap Poison
Mortar Hunter Skeletons Zap
Zap Mortar Poison Hunter
Inferno Dragon Mortar Hunter
Zap Mortar Hunter Inferno Dragon
Skeletons Mortar Poison Hunter
Mortar Zap Hunter
Zap Mortar Poison Hunter Inferno Dragon
Mortar Hunter Inferno Dragon
Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Poison Zap Mortar Hunter Miner Inferno Dragon
Skeletons Zap Hunter
Hunter Zap
Skeletons Hunter Inferno Dragon
Poison Skeletons Zap Hunter
Skeletons Hunter
Hunter Inferno Dragon
Zap Skeletons Mortar Poison Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Hunter
Zap Poison
Skeletons Hunter
Skeletons Zap Mortar Poison Hunter Inferno Dragon
Poison Zap Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar
Mortar Poison Zap Miner
Poison Miner
Poison
Poison Zap Mortar
Poison Zap Hunter
Mortar Poison
Poison Zap Hunter
Poison Miner Zap Mortar
Poison
Poison Miner Zap Mortar
Poison Zap
Poison Mortar Hunter Miner
Mortar Poison
Zap Mortar Poison
Zap Mortar Poison Hunter
Mortar Poison
Mortar Poison
Zap Mortar Poison Hunter
Zap Mortar Poison Miner
Poison
Poison
Zap Mortar Poison
Zap Poison Mortar Hunter
Inferno Dragon
Mortar Poison Miner Zap Hunter
Zap Mortar Poison Miner
Poison Miner Zap Mortar
Poison Zap Hunter
Zap Poison
Poison Zap Mortar Hunter Miner
Zap Poison
Poison
Zap
Poison Zap Hunter
Poison Miner Hunter
Zap Mortar Poison
Zap Poison
Zap Poison
Zap Poison
Poison Zap Mortar Miner

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