My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Princess Ice Wizard Lumberjack Ram Rider Lava Hound Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Tesla Wizard Bandit Electro Wizard
The Log
Firecracker Bandit
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Tesla Wizard Bandit Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Tesla Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Bandit Tesla Fireball Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Bandit Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Electro Wizard Bandit
Firecracker
Zap P.E.K.K.A Bandit
Tesla
Fireball
Zap Electro Wizard
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Firecracker Wizard
Bandit
Zap Firecracker Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Bandit

Defense Synergies 2 18

Zap
Fireball Electro Wizard Firecracker Tesla P.E.K.K.A Bandit
Firecracker
Zap Tesla P.E.K.K.A Bandit Electro Wizard
Tesla
Zap Firecracker Fireball Wizard Electro Wizard
Fireball
Zap Tesla Bandit Electro Wizard
Wizard
Tesla P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap Firecracker Wizard Electro Wizard
Bandit
Zap Firecracker Fireball Wizard Electro Wizard
Electro Wizard
Zap Firecracker Tesla Fireball Wizard P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Fireball Wizard Electro Wizard
P.E.K.K.A Zap Firecracker Tesla Bandit Electro Wizard
Tesla P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker Fireball P.E.K.K.A
Fireball Zap Firecracker Tesla Bandit Electro Wizard
Tesla Electro Wizard Zap Firecracker Fireball Wizard
Zap Tesla Fireball P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A
Firecracker Tesla Bandit Electro Wizard
Electro Wizard Zap Firecracker Tesla Fireball Wizard Bandit
Tesla Zap Firecracker Fireball Wizard Electro Wizard
Tesla P.E.K.K.A Zap Fireball Wizard Bandit Electro Wizard
Fireball Wizard Zap Firecracker Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Bandit Electro Wizard
Zap Tesla Fireball P.E.K.K.A Bandit Electro Wizard
Tesla Wizard Firecracker Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Zap Firecracker Wizard Bandit Electro Wizard
Zap Wizard Firecracker Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Wizard Firecracker Tesla Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Firecracker Tesla Wizard
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Tesla Bandit
Firecracker Fireball Wizard Zap Tesla Electro Wizard
P.E.K.K.A Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Firecracker Fireball Bandit
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Tesla Fireball Wizard Bandit
Wizard Firecracker Tesla Fireball
Tesla Electro Wizard Zap Firecracker Fireball P.E.K.K.A
Zap Firecracker Tesla Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Zap Bandit Electro Wizard
Fireball Bandit
Firecracker Fireball
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard Bandit
Fireball Electro Wizard
Firecracker Zap Fireball Wizard Bandit Electro Wizard
Fireball Zap Firecracker Wizard
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard Bandit
Firecracker Fireball Wizard Bandit
Fireball
Zap Firecracker Fireball Wizard Bandit Electro Wizard
Zap Firecracker Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Zap Wizard Bandit Electro Wizard
Fireball Zap Wizard Bandit
Fireball Zap Firecracker Bandit
Zap Firecracker Fireball Wizard Electro Wizard
Zap Electro Wizard Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard Bandit
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball Wizard
Zap Electro Wizard Fireball Bandit
Fireball Zap Firecracker Wizard Electro Wizard
Fireball
Fireball Firecracker Wizard Electro Wizard
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Bandit Electro Wizard

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