My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Electro Wizard Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bomber Goblin Gang Hog Rider Inferno Dragon Little Prince
Zap
Bomber Goblin Gang Inferno Dragon Little Prince
Barbarian Barrel
Bomber Goblin Gang Valkyrie Electro Wizard Little Prince
The Log
Bomber Goblin Gang Hog Rider Little Prince
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang Little Prince
Royal Delivery
Bomber Goblin Gang Valkyrie Hog Rider Electro Wizard Inferno Dragon Little Prince
Fireball
Bomber Goblin Gang Hog Rider Electro Wizard Inferno Dragon Little Prince
Poison
Bomber Goblin Gang Electro Wizard Little Prince
Lightning
Valkyrie Electro Wizard Inferno Dragon Little Prince
Rocket
Valkyrie Hog Rider Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Little Prince Valkyrie Hog Rider Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Little Prince

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider
Zap
Hog Rider Electro Wizard Bomber Valkyrie Little Prince
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Hog Rider Bomber Zap Goblin Gang Electro Wizard Little Prince
Hog Rider
Zap Goblin Gang Valkyrie Bomber Electro Wizard Little Prince
Electro Wizard
Zap Valkyrie Hog Rider
Inferno Dragon
Little Prince
Zap Valkyrie Hog Rider

Defense Synergies 1 14

Bomber
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Goblin Gang Valkyrie Inferno Dragon Little Prince
Goblin Gang
Zap Valkyrie Electro Wizard Inferno Dragon
Valkyrie
Bomber Zap Goblin Gang Electro Wizard Little Prince
Hog Rider
Electro Wizard
Zap Bomber Goblin Gang Valkyrie Inferno Dragon Little Prince
Inferno Dragon
Zap Goblin Gang Electro Wizard
Little Prince
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Electro Wizard
Inferno Dragon Bomber Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Bomber Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Bomber Goblin Gang Valkyrie Electro Wizard
Bomber Valkyrie
Goblin Gang Bomber Zap Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Zap Goblin Gang Little Prince
Zap Valkyrie Electro Wizard
Inferno Dragon Goblin Gang
Goblin Gang Bomber Valkyrie Electro Wizard Little Prince
Goblin Gang Valkyrie Electro Wizard Bomber Zap
Inferno Dragon Zap Goblin Gang Electro Wizard
Bomber Zap Goblin Gang Valkyrie Electro Wizard
Bomber Valkyrie Zap Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard Inferno Dragon
Bomber Goblin Gang Valkyrie Electro Wizard
Bomber Zap Goblin Gang Valkyrie Electro Wizard Little Prince
Zap Valkyrie Bomber Electro Wizard Inferno Dragon Little Prince
Electro Wizard Inferno Dragon
Bomber Goblin Gang Valkyrie Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Electro Wizard
Electro Wizard Bomber Zap Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Zap Electro Wizard
Goblin Gang Valkyrie Inferno Dragon
Zap Goblin Gang Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Zap Electro Wizard Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie
Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie
Bomber Valkyrie
Goblin Gang Electro Wizard Bomber Zap Valkyrie Inferno Dragon Little Prince
Valkyrie Bomber Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Bomber Zap Valkyrie
Zap
Bomber
Zap
Zap
Goblin Gang Electro Wizard
Zap Valkyrie Electro Wizard
Zap
Zap
Bomber Zap
Bomber
Bomber Zap Electro Wizard
Bomber Zap Valkyrie Little Prince
Zap
Zap Bomber Valkyrie Little Prince
Inferno Dragon
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard Little Prince
Zap Electro Wizard
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang
Zap Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Bomber Zap
Zap
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Little Prince

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