My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army Witch
Zap
Mortar Skeleton Army Witch
Barbarian Barrel
Mortar Barbarians Valkyrie Wizard Skeleton Army Witch
The Log
Barbarians Skeleton Army Witch
Earthquake
Mortar Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Valkyrie Wizard Skeleton Army Witch
Fireball
Mortar Barbarians Wizard Skeleton Army Witch
Poison
Mortar Barbarians Wizard Skeleton Army Witch
Lightning
Mortar Valkyrie Wizard Witch
Rocket
Mortar Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Mortar Valkyrie Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Mortar

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mortar Valkyrie Witch
Arrows
Zap Mortar
Mortar
Zap Arrows
Barbarians
Valkyrie
Zap Wizard Witch
Wizard
Valkyrie
Skeleton Army
Witch
Zap Valkyrie

Defense Synergies 0 16

Zap
Arrows Mortar Barbarians Valkyrie Skeleton Army Witch
Arrows
Zap Mortar Barbarians Valkyrie
Mortar
Zap Arrows Valkyrie Wizard Skeleton Army
Barbarians
Zap Arrows Skeleton Army
Valkyrie
Zap Arrows Mortar Wizard Witch
Wizard
Mortar Valkyrie Skeleton Army
Skeleton Army
Zap Mortar Barbarians Wizard
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Valkyrie Wizard
Barbarians Skeleton Army Zap Mortar Valkyrie Witch
Mortar Barbarians Skeleton Army Witch Valkyrie
Barbarians Skeleton Army Witch Mortar Valkyrie
Arrows Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Zap Valkyrie
Zap Arrows Mortar Wizard Witch
Zap Arrows Barbarians Valkyrie
Barbarians Witch Mortar Skeleton Army
Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Witch Zap Arrows Wizard
Arrows Zap Wizard Witch
Mortar Barbarians Skeleton Army Zap Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Zap Arrows Mortar Barbarians Witch
Barbarians Skeleton Army Mortar
Barbarians Skeleton Army Zap Mortar
Barbarians Wizard Arrows Mortar Valkyrie Skeleton Army Witch
Arrows Mortar Zap Barbarians Valkyrie Wizard Skeleton Army Witch
Zap Arrows Mortar Valkyrie Wizard Witch Barbarians
Barbarians Mortar
Valkyrie Wizard Skeleton Army Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Zap Witch
Zap Arrows Mortar Valkyrie Wizard
Barbarians Skeleton Army Zap Valkyrie Witch
Valkyrie Skeleton Army Zap Barbarians
Barbarians Valkyrie Skeleton Army Witch
Arrows Wizard Zap Witch
Skeleton Army Barbarians Valkyrie Witch
Barbarians Valkyrie Skeleton Army
Zap Mortar Barbarians Valkyrie Skeleton Army Witch
Witch Barbarians Skeleton Army
Barbarians Valkyrie Witch
Skeleton Army Zap Arrows Barbarians Valkyrie
Barbarians Skeleton Army Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Zap Mortar Valkyrie
Arrows Valkyrie Zap Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar Zap
Arrows
Arrows Barbarians Valkyrie
Wizard Zap Arrows Mortar Valkyrie
Arrows Wizard Zap Witch
Arrows Mortar Wizard Witch
Arrows Zap Wizard
Arrows Zap Mortar Wizard
Zap Arrows Mortar Valkyrie Wizard
Zap Arrows Wizard
Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar Wizard Witch
Arrows Mortar Wizard
Arrows Mortar
Zap Arrows Mortar Wizard
Zap Arrows Mortar Valkyrie Wizard Witch
Arrows Wizard
Zap Arrows Mortar Barbarians
Zap Arrows Mortar Valkyrie Wizard Witch
Witch
Arrows Mortar Zap Wizard Witch
Zap Arrows Mortar Wizard Witch
Zap Arrows Mortar
Zap Arrows Wizard Witch
Zap Wizard Witch
Zap Arrows Mortar Wizard
Zap Arrows
Arrows Wizard
Zap Barbarians Skeleton Army Witch
Zap Arrows Wizard Witch
Arrows
Valkyrie Wizard
Arrows Zap Mortar Wizard
Zap Arrows
Zap Witch
Zap Witch
Zap Mortar Witch

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