My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Lumberjack
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Wizard Giant Skeleton Electro Wizard Lumberjack
The Log
Firecracker Hog Rider Giant Skeleton Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Wizard Giant Skeleton Electro Wizard Lumberjack
Fireball
Firecracker Hog Rider Wizard Electro Wizard Lumberjack
Poison
Firecracker Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Hog Rider Electro Wizard Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Hog Rider

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wizard The Log Electro Wizard Lumberjack
Firecracker
Knight Hog Rider Giant Skeleton Lumberjack
Hog Rider
Knight Firecracker The Log Wizard Giant Skeleton Electro Wizard Lumberjack
Wizard
Knight Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Firecracker Hog Rider Wizard The Log Electro Wizard Lumberjack
The Log
Hog Rider Knight Giant Skeleton Lumberjack
Electro Wizard
Knight Hog Rider Giant Skeleton Lumberjack
Lumberjack
Knight Firecracker Hog Rider Wizard Giant Skeleton The Log Electro Wizard

Defense Synergies 3 16

Knight
Firecracker Electro Wizard Wizard The Log Lumberjack
Firecracker
Knight The Log Giant Skeleton Electro Wizard Lumberjack
Hog Rider
Wizard
Knight Giant Skeleton The Log Electro Wizard Lumberjack
Giant Skeleton
Firecracker Wizard The Log Electro Wizard Lumberjack
The Log
Firecracker Knight Wizard Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Knight Firecracker Wizard Giant Skeleton The Log Lumberjack
Lumberjack
Knight Firecracker Wizard Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log Electro Wizard
Lumberjack Knight Firecracker The Log Electro Wizard
Lumberjack Knight Giant Skeleton Electro Wizard
Lumberjack Knight Firecracker Electro Wizard
Firecracker Giant Skeleton The Log Lumberjack
The Log Firecracker Electro Wizard Lumberjack
Electro Wizard Firecracker Wizard
Giant Skeleton The Log Electro Wizard
Lumberjack
Knight Firecracker Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Knight Firecracker Wizard Giant Skeleton The Log Lumberjack
Firecracker Wizard Electro Wizard
Lumberjack Knight Wizard Giant Skeleton The Log Electro Wizard
Wizard Firecracker The Log Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Wizard Knight Firecracker Electro Wizard Lumberjack
Knight Firecracker Wizard The Log Electro Wizard Lumberjack
Wizard The Log Knight Firecracker Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Knight Firecracker Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Knight Firecracker Wizard The Log Lumberjack
Giant Skeleton Lumberjack Knight The Log Electro Wizard
Giant Skeleton Lumberjack Knight The Log Electro Wizard
Giant Skeleton Knight Lumberjack
Firecracker Wizard Electro Wizard
Knight Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Knight Lumberjack
Giant Skeleton Electro Wizard Knight Firecracker The Log
Knight Giant Skeleton Lumberjack
Giant Skeleton The Log Electro Wizard
Giant Skeleton Knight Wizard Lumberjack
Wizard Firecracker
Electro Wizard Knight Firecracker Giant Skeleton The Log Lumberjack
Firecracker Wizard Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Giant Skeleton The Log
Firecracker The Log Electro Wizard
Giant Skeleton The Log
Knight Firecracker Giant Skeleton The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Electro Wizard Lumberjack
Firecracker Knight Wizard The Log Electro Wizard
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard Electro Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard The Log
Firecracker Electro Wizard
Giant Skeleton
Firecracker Wizard The Log
Electro Wizard
Firecracker Wizard Electro Wizard
The Log
Knight Firecracker Wizard Electro Wizard Lumberjack
The Log Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Giant Skeleton The Log Electro Wizard

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