My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Golem Princess Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Princess Inferno Dragon Lumberjack
Zap
Skeletons Princess Inferno Dragon
Barbarian Barrel
Skeletons Princess Electro Wizard Lumberjack
The Log
Skeletons Princess Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Princess
Royal Delivery
Skeletons Princess Electro Wizard Inferno Dragon Lumberjack
Fireball
Princess Electro Wizard Inferno Dragon Lumberjack
Poison
Princess Electro Wizard
Lightning
Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Princess Electro Wizard Inferno Dragon Lumberjack Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Princess Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Golem Lightning Lumberjack
Lightning
Golem Arrows
Golem
Arrows Lightning Electro Wizard Lumberjack
Princess
Electro Wizard
Golem Lumberjack
Inferno Dragon
Lumberjack
Arrows Golem Electro Wizard

Defense Synergies 0 8

Skeletons
Princess Electro Wizard Inferno Dragon Lumberjack
Arrows
Lightning Lumberjack
Lightning
Arrows
Golem
Princess
Skeletons
Electro Wizard
Skeletons Inferno Dragon Lumberjack
Inferno Dragon
Skeletons Electro Wizard
Lumberjack
Skeletons Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
Inferno Dragon Lumberjack Skeletons Electro Wizard
Lumberjack Skeletons Lightning Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Skeletons Electro Wizard
Lightning Arrows Princess Lumberjack
Arrows Skeletons Electro Wizard Lumberjack
Lightning Electro Wizard Inferno Dragon Arrows Princess
Lightning Arrows Electro Wizard
Inferno Dragon Skeletons Princess Lumberjack
Skeletons Electro Wizard Lumberjack
Electro Wizard Skeletons Arrows Princess Lumberjack
Arrows Inferno Dragon Princess Electro Wizard
Lumberjack Skeletons Lightning Electro Wizard
Arrows Princess Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Lightning Electro Wizard Inferno Dragon Lumberjack
Skeletons Arrows Electro Wizard Lumberjack
Arrows Electro Wizard Lumberjack
Arrows Princess Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Electro Wizard
Electro Wizard Arrows Lightning Inferno Dragon Lumberjack
Lumberjack Skeletons Lightning Electro Wizard
Lightning Lumberjack Electro Wizard
Skeletons Inferno Dragon Lumberjack
Arrows Skeletons Princess Electro Wizard
Skeletons Lightning Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Lightning Electro Wizard Skeletons Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Lumberjack
Lightning Arrows Electro Wizard
Lightning Skeletons Lumberjack
Princess
Electro Wizard Skeletons Lightning Inferno Dragon Lumberjack
Arrows Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows
Arrows Princess Electro Wizard
Lightning Arrows
Lightning Arrows
Arrows
Arrows Princess
Arrows Princess
Arrows Lightning Princess
Arrows Lightning
Lightning Electro Wizard Lumberjack
Lightning Arrows Princess Electro Wizard
Lightning Arrows Princess
Lightning Princess
Lightning Arrows Princess
Lightning Princess Arrows
Lightning Arrows Princess
Lightning Arrows Princess
Lightning Arrows
Lightning
Lightning Arrows Princess Electro Wizard
Lightning Arrows Princess
Lightning
Lightning Arrows Princess
Lightning
Lightning Arrows
Arrows Princess
Inferno Dragon
Arrows Lightning Princess Electro Wizard
Lightning Arrows Princess
Lightning Arrows
Lightning Arrows Princess Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows
Lightning Arrows Princess Electro Wizard
Arrows Lightning Princess
Lightning Electro Wizard Princess
Lightning Arrows Princess Electro Wizard
Arrows
Lightning Princess Electro Wizard Lumberjack
Arrows Lightning Princess
Lightning Arrows
Lightning Princess Electro Wizard
Lightning Princess Electro Wizard
Lightning Princess Electro Wizard

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