My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Ice Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Bandit
Giant Snowball
Barbarians Goblin Drill
Zap
Goblin Drill Bandit
Barbarian Barrel
Electro Spirit Barbarians Wizard Goblin Drill Royal Ghost Bandit
The Log
Electro Spirit Barbarians Goblin Drill Bandit
Earthquake
Barbarians Goblin Drill
Arrows
Electro Spirit Goblin Drill
Royal Delivery
Electro Spirit Barbarians Wizard Goblin Drill Royal Ghost Bandit
Fireball
Barbarians Wizard Goblin Drill Bandit
Poison
Barbarians Wizard Goblin Drill
Lightning
Ice Golem Wizard Bandit
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Rage Goblin Drill Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Rage Royal Ghost Bandit Goblin Drill Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Golem Rage Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Bandit
Barbarians
Ice Golem
Goblin Drill
Wizard
Rage Royal Ghost Bandit
Rage
Wizard
Goblin Drill
Electro Spirit Ice Golem Royal Ghost Bandit
Royal Ghost
Wizard Goblin Drill Bandit
Bandit
Electro Spirit Wizard Goblin Drill Royal Ghost

Defense Synergies 0 6

Electro Spirit
Goblin Drill
Barbarians
Ice Golem
Wizard Royal Ghost Bandit
Wizard
Ice Golem Royal Ghost Bandit
Rage
Goblin Drill
Electro Spirit
Royal Ghost
Ice Golem Wizard
Bandit
Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard
Barbarians Goblin Drill Bandit
Barbarians Goblin Drill Bandit
Barbarians Goblin Drill Bandit
Barbarians
Electro Spirit Royal Ghost Bandit
Electro Spirit Wizard
Electro Spirit Barbarians Ice Golem Bandit
Barbarians Goblin Drill
Barbarians Ice Golem Royal Ghost Bandit
Barbarians Electro Spirit Ice Golem Wizard Goblin Drill Royal Ghost Bandit
Wizard
Barbarians Goblin Drill Wizard Bandit
Wizard Electro Spirit Barbarians Goblin Drill Royal Ghost
Barbarians Goblin Drill Bandit
Barbarians Goblin Drill Bandit
Barbarians Wizard Goblin Drill
Electro Spirit Barbarians Wizard Goblin Drill Royal Ghost Bandit
Wizard Goblin Drill Electro Spirit Barbarians Ice Golem Royal Ghost Bandit
Barbarians Goblin Drill
Wizard Royal Ghost Electro Spirit Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Ice Golem Royal Ghost Bandit
Bandit Ice Golem Wizard Royal Ghost
Barbarians Bandit Ice Golem
Barbarians Ice Golem Bandit
Barbarians Goblin Drill Bandit
Wizard Electro Spirit Ice Golem
Barbarians Ice Golem Bandit
Barbarians
Electro Spirit Barbarians Ice Golem Bandit
Barbarians Goblin Drill
Barbarians
Barbarians
Barbarians Ice Golem Wizard Bandit
Wizard Barbarians
Barbarians Electro Spirit Ice Golem Goblin Drill
Electro Spirit Barbarians Ice Golem Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Goblin Drill Royal Ghost Bandit
Royal Ghost Bandit
Goblin Drill Bandit
Barbarians Ice Golem
Wizard
Wizard Electro Spirit Ice Golem
Wizard
Ice Golem Wizard
Wizard Bandit
Wizard Bandit
Wizard
Ice Golem Bandit
Bandit
Ice Golem
Wizard Goblin Drill Bandit
Wizard Bandit
Wizard Bandit
Wizard
Wizard
Barbarians Goblin Drill
Ice Golem Electro Spirit Wizard
Wizard Royal Ghost Bandit
Wizard Bandit
Bandit
Ice Golem Wizard
Electro Spirit Wizard
Wizard Bandit
Electro Spirit
Wizard
Electro Spirit Barbarians Bandit
Wizard
Wizard
Ice Golem Wizard
Electro Spirit
Royal Ghost Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: