My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Bandit
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Bandit
Barbarian Barrel
Wizard Skeleton Army Witch Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch Bandit
Fireball
Wizard Skeleton Army Witch Bandit
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Bandit Fireball Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Army Bandit

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Witch Bandit
Fireball
Zap Giant
Giant
Zap Rage Fireball Wizard Witch Bandit
Wizard
Giant Rage Bandit
Rage
Giant Witch Wizard
Skeleton Army
Witch
Rage Zap Giant Bandit
Bandit
Zap Giant Wizard Witch

Defense Synergies 1 8

Zap
Fireball Skeleton Army Witch Bandit
Fireball
Zap Bandit
Giant
Wizard
Skeleton Army Bandit
Rage
Skeleton Army
Zap Wizard Bandit
Witch
Zap Bandit
Bandit
Zap Fireball Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Skeleton Army Zap Witch Bandit
Skeleton Army Witch Bandit
Skeleton Army Witch Bandit
Fireball Skeleton Army
Fireball Skeleton Army Zap Bandit
Zap Fireball Wizard Witch
Zap Fireball Bandit
Witch Skeleton Army
Skeleton Army Bandit
Skeleton Army Witch Zap Fireball Wizard Bandit
Zap Fireball Wizard Witch
Skeleton Army Zap Fireball Wizard Witch Bandit
Fireball Wizard Skeleton Army Zap Witch
Skeleton Army Bandit
Skeleton Army Zap Fireball Bandit
Wizard Fireball Skeleton Army Witch
Fireball Zap Wizard Skeleton Army Witch Bandit
Zap Wizard Witch Fireball Bandit
Wizard Skeleton Army Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Witch Bandit
Fireball Bandit Zap Wizard
Skeleton Army Bandit Zap Witch
Skeleton Army Zap Fireball Bandit
Skeleton Army Witch Bandit
Fireball Wizard Zap Witch
Skeleton Army Fireball Witch Bandit
Skeleton Army
Zap Fireball Skeleton Army Witch Bandit
Witch Skeleton Army
Witch
Skeleton Army Zap Fireball
Skeleton Army Fireball Wizard Witch Bandit
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Zap Fireball
Zap Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard Bandit
Fireball
Zap Fireball Wizard Bandit
Fireball Zap Wizard
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Wizard Witch Bandit
Fireball Wizard Bandit
Fireball
Zap Fireball Wizard Bandit
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch Bandit
Fireball Zap Wizard Witch Bandit
Fireball Zap Bandit
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard Bandit
Zap Fireball
Fireball Wizard
Zap Fireball Skeleton Army Witch Bandit
Fireball Zap Wizard Witch
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Bandit

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