My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Battle Ram Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Battle Ram Dark Prince
Giant Snowball
Bomber Battle Ram
Zap
Bomber Firecracker Battle Ram Dark Prince
Barbarian Barrel
Bomber Firecracker Elite Barbarians Battle Ram Wizard Dark Prince
The Log
Bomber Firecracker Elite Barbarians Battle Ram Dark Prince
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elite Barbarians Battle Ram Wizard Dark Prince P.E.K.K.A
Fireball
Bomber Firecracker Elite Barbarians Battle Ram Wizard
Poison
Bomber Firecracker Wizard
Lightning
Elite Barbarians Battle Ram Wizard Dark Prince
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Battle Ram Dark Prince Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Firecracker Battle Ram

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Battle Ram Dark Prince P.E.K.K.A
Zap
Firecracker Elite Barbarians Battle Ram P.E.K.K.A Bomber Dark Prince
Firecracker
Zap Elite Barbarians Battle Ram Dark Prince P.E.K.K.A
Elite Barbarians
Zap Bomber Firecracker Battle Ram Wizard
Battle Ram
Zap Bomber Firecracker Elite Barbarians P.E.K.K.A
Wizard
Elite Barbarians Dark Prince P.E.K.K.A
Dark Prince
Bomber Zap Firecracker Wizard
P.E.K.K.A
Zap Bomber Firecracker Battle Ram Wizard

Defense Synergies 1 12

Bomber
Zap Dark Prince P.E.K.K.A
Zap
Bomber Firecracker Elite Barbarians Dark Prince P.E.K.K.A
Firecracker
Zap Dark Prince P.E.K.K.A
Elite Barbarians
Dark Prince Zap Wizard
Battle Ram
Wizard
Elite Barbarians Dark Prince P.E.K.K.A
Dark Prince
Elite Barbarians Bomber Zap Firecracker Wizard
P.E.K.K.A
Bomber Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Wizard
Elite Barbarians P.E.K.K.A Bomber Zap Firecracker Dark Prince
P.E.K.K.A Bomber Elite Barbarians Dark Prince
Elite Barbarians P.E.K.K.A Bomber Firecracker Dark Prince
Bomber Firecracker Elite Barbarians Dark Prince P.E.K.K.A
Bomber Zap Firecracker Dark Prince
Zap Firecracker Wizard
Zap P.E.K.K.A
P.E.K.K.A Elite Barbarians
Elite Barbarians Bomber Firecracker Dark Prince
Bomber Zap Firecracker Wizard Dark Prince
Zap Firecracker Wizard
P.E.K.K.A Bomber Zap Elite Barbarians Wizard Dark Prince
Bomber Wizard Zap Firecracker Dark Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians P.E.K.K.A
Wizard Bomber Firecracker Elite Barbarians Dark Prince P.E.K.K.A
Bomber Zap Firecracker Elite Barbarians Wizard Dark Prince
Zap Wizard Bomber Firecracker Dark Prince
P.E.K.K.A Elite Barbarians
Bomber Wizard Dark Prince Firecracker Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince P.E.K.K.A
Bomber Zap Firecracker Elite Barbarians Wizard
P.E.K.K.A Zap Elite Barbarians Dark Prince
Dark Prince P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Dark Prince
Firecracker Wizard Zap
Dark Prince P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Dark Prince
Zap P.E.K.K.A Firecracker Elite Barbarians Dark Prince
P.E.K.K.A
P.E.K.K.A Elite Barbarians Dark Prince
P.E.K.K.A Zap Elite Barbarians Dark Prince
Elite Barbarians Dark Prince P.E.K.K.A Wizard
Wizard Bomber Firecracker
Elite Barbarians Bomber Zap Firecracker Dark Prince P.E.K.K.A
Bomber Zap Firecracker Elite Barbarians Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Dark Prince
Bomber Wizard Zap Firecracker Dark Prince
Firecracker Wizard Zap
Bomber Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Firecracker Zap Wizard Dark Prince
Zap Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Bomber Zap Firecracker Wizard
Firecracker Wizard
Bomber
Bomber Zap Firecracker Wizard Dark Prince
Bomber Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Bomber Wizard Dark Prince
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Elite Barbarians Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Bomber Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Dark Prince
Zap Firecracker Wizard
Firecracker Wizard Dark Prince
Bomber Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians Dark Prince P.E.K.K.A
Zap Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker Dark Prince

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