My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Wizard Inferno Dragon
Poison
Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Inferno Dragon Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Mini P.E.K.K.A Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mini P.E.K.K.A Valkyrie
Goblin Gang
Hog Rider Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Goblin Gang Valkyrie Hog Rider Wizard Electro Giant
Valkyrie
Hog Rider Zap Goblin Gang Mini P.E.K.K.A Wizard
Hog Rider
Zap Goblin Gang Valkyrie Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Goblin Gang Valkyrie Inferno Dragon
Goblin Gang
Zap Mini P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A
Zap Goblin Gang Valkyrie Wizard Electro Giant
Valkyrie
Zap Goblin Gang Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Goblin Gang Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Mini P.E.K.K.A Inferno Dragon Zap Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang Valkyrie
Mini P.E.K.K.A Valkyrie
Goblin Gang Zap Valkyrie
Inferno Dragon Zap Goblin Gang Wizard
Zap Valkyrie Electro Giant
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Valkyrie Zap Wizard Electro Giant
Inferno Dragon Zap Goblin Gang Wizard
Mini P.E.K.K.A Zap Goblin Gang Valkyrie Wizard
Valkyrie Wizard Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A Electro Giant Inferno Dragon
Wizard Goblin Gang Mini P.E.K.K.A Valkyrie
Zap Goblin Gang Valkyrie Wizard
Zap Valkyrie Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Valkyrie Wizard Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Zap Electro Giant
Zap Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon
Goblin Gang Zap Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Zap
Goblin Gang Mini P.E.K.K.A Valkyrie Inferno Dragon
Wizard Electro Giant Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Inferno Dragon
Zap Mini P.E.K.K.A Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie
Zap Valkyrie Electro Giant
Mini P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Valkyrie Electro Giant
Goblin Gang Electro Giant Zap Mini P.E.K.K.A Valkyrie Inferno Dragon
Valkyrie Zap Mini P.E.K.K.A Wizard Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Electro Giant Zap
Wizard
Zap Wizard
Zap Wizard
Goblin Gang Mini P.E.K.K.A
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Valkyrie Wizard Electro Giant
Wizard
Zap
Zap Electro Giant Valkyrie Wizard
Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Zap Wizard Electro Giant
Zap Wizard Electro Giant
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Goblin Gang
Zap Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Zap Electro Giant
Zap Electro Giant Goblin Gang
Zap
Zap Electro Giant

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