My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblins Goblin Barrel Electro Dragon
Zap
Goblins Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Goblins Firecracker Tesla Goblin Barrel Dark Prince
The Log
Goblins Firecracker Goblin Barrel Dark Prince
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Goblins Firecracker Goblin Barrel
Royal Delivery
Goblins Firecracker Goblin Barrel Dark Prince Electro Dragon
Fireball
Firecracker Tesla Goblin Barrel Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Tesla Dark Prince Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Firecracker Goblin Barrel Tesla Dark Prince Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Firecracker Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Barrel Dark Prince
Firecracker
Goblin Barrel Dark Prince
Tesla
Rocket
Goblin Barrel
Dark Prince Arrows Firecracker
Dark Prince
Goblin Barrel Arrows Firecracker
Electro Dragon

Defense Synergies 0 10

Goblins
Firecracker Tesla Electro Dragon
Arrows
Tesla Dark Prince
Firecracker
Goblins Tesla Dark Prince Electro Dragon
Tesla
Goblins Arrows Firecracker Dark Prince
Rocket
Goblin Barrel
Dark Prince
Arrows Firecracker Tesla Electro Dragon
Electro Dragon
Goblins Firecracker Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Electro Dragon
Goblins Firecracker Tesla Dark Prince Electro Dragon
Tesla Rocket Goblins Dark Prince Electro Dragon
Tesla Goblins Firecracker Dark Prince Electro Dragon
Arrows Firecracker Rocket Dark Prince
Arrows Goblins Firecracker Tesla Dark Prince Electro Dragon
Tesla Rocket Arrows Firecracker Electro Dragon
Rocket Arrows Tesla Electro Dragon
Tesla Goblins
Goblins Firecracker Tesla Dark Prince
Goblins Arrows Firecracker Tesla Dark Prince Electro Dragon
Arrows Tesla Firecracker Electro Dragon
Tesla Rocket Dark Prince Electro Dragon
Rocket Goblins Arrows Firecracker Tesla Dark Prince Electro Dragon
Tesla
Rocket Tesla
Tesla Goblins Arrows Firecracker Dark Prince Electro Dragon
Arrows Tesla Goblins Firecracker Dark Prince Electro Dragon
Arrows Firecracker Tesla Dark Prince Electro Dragon
Tesla
Dark Prince Goblins Arrows Firecracker Tesla Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tesla Dark Prince
Arrows Firecracker Tesla Rocket Electro Dragon
Goblins Rocket Dark Prince Electro Dragon
Rocket Dark Prince Tesla
Tesla Dark Prince
Arrows Firecracker Rocket Tesla Electro Dragon
Rocket Dark Prince Goblins Tesla
Tesla Dark Prince
Rocket Electro Dragon Goblins Firecracker Dark Prince
Tesla
Tesla Dark Prince Electro Dragon
Rocket Arrows Dark Prince
Rocket Dark Prince Tesla
Firecracker Tesla Electro Dragon
Tesla Electro Dragon Goblins Firecracker Rocket Dark Prince
Arrows Firecracker Tesla Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Electro Dragon
Arrows Firecracker Electro Dragon
Rocket Arrows Electro Dragon
Arrows Firecracker Rocket Dark Prince
Rocket Arrows Firecracker Dark Prince
Arrows Firecracker Rocket Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Rocket Goblins Electro Dragon
Firecracker Rocket Arrows Dark Prince Electro Dragon
Arrows Firecracker Rocket Electro Dragon
Rocket Firecracker
Arrows Firecracker Rocket Electro Dragon
Arrows Firecracker
Rocket Arrows Firecracker Electro Dragon
Arrows Firecracker Rocket Electro Dragon
Arrows Rocket
Rocket
Rocket Arrows Firecracker Dark Prince Electro Dragon
Rocket Arrows Firecracker Electro Dragon
Rocket
Rocket Arrows
Rocket
Rocket Arrows Electro Dragon
Arrows Firecracker Dark Prince Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Rocket Arrows Firecracker
Arrows Firecracker Electro Dragon
Rocket Electro Dragon Firecracker
Arrows Rocket Electro Dragon
Rocket Arrows Firecracker Electro Dragon
Rocket Arrows Firecracker
Rocket Dark Prince Electro Dragon
Rocket Arrows Firecracker Electro Dragon
Arrows
Firecracker Rocket Dark Prince Electro Dragon
Arrows Firecracker Electro Dragon
Rocket Arrows
Firecracker Dark Prince Electro Dragon
Electro Dragon Firecracker Rocket
Firecracker Rocket Electro Dragon
Electro Dragon Firecracker Rocket Dark Prince

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