My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Goblin Hut Skeleton Army Witch
Zap
Goblin Hut Skeleton Army Witch
Barbarian Barrel
Musketeer Goblin Hut Skeleton Army Witch
The Log
Musketeer Goblin Hut Skeleton Army Witch
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch
Royal Delivery
Musketeer Goblin Hut Skeleton Army Witch
Fireball
Musketeer Goblin Hut Skeleton Army Witch
Poison
Musketeer Goblin Hut Skeleton Army Witch
Lightning
Musketeer Goblin Hut Witch
Rocket
Musketeer Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Fireball Musketeer Goblin Hut Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Musketeer Goblin Hut Witch Golem The Log
Fireball
Zap Golem The Log
Musketeer
Zap Goblin Hut Golem The Log
Goblin Hut
Zap Musketeer Golem The Log
Skeleton Army
Witch
Zap Golem
Golem
Fireball Zap Musketeer Goblin Hut Witch The Log
The Log
Zap Fireball Musketeer Goblin Hut Golem

Defense Synergies 3 12

Zap
Fireball Musketeer Goblin Hut Skeleton Army Witch The Log
Fireball
Zap The Log Musketeer Goblin Hut
Musketeer
The Log Zap Fireball Goblin Hut Skeleton Army
Goblin Hut
Zap Fireball Musketeer Skeleton Army
Skeleton Army
Zap Musketeer Goblin Hut The Log
Witch
Zap The Log
Golem
The Log
Fireball Musketeer Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Goblin Hut The Log
Skeleton Army Zap Musketeer Goblin Hut Witch The Log
Goblin Hut Skeleton Army Witch Musketeer
Goblin Hut Skeleton Army Witch Musketeer
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Zap Musketeer
Musketeer Zap Fireball Goblin Hut Witch
Zap Fireball Musketeer The Log
Witch Musketeer Goblin Hut Skeleton Army
Skeleton Army Musketeer
Skeleton Army Witch Zap Fireball Musketeer Goblin Hut The Log
Musketeer Zap Fireball Goblin Hut Witch
Goblin Hut Skeleton Army Zap Fireball Musketeer Witch The Log
Fireball Skeleton Army Zap Goblin Hut Witch The Log
Skeleton Army Goblin Hut
Skeleton Army Zap Fireball Goblin Hut The Log
Fireball Musketeer Goblin Hut Skeleton Army Witch
Fireball Zap Musketeer Goblin Hut Skeleton Army Witch The Log
Zap Witch The Log Fireball Musketeer Goblin Hut
Musketeer Goblin Hut
Skeleton Army Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Goblin Hut Witch
Fireball Zap Musketeer The Log
Skeleton Army Zap Musketeer Goblin Hut Witch The Log
Skeleton Army Zap Fireball Musketeer The Log
Musketeer Goblin Hut Skeleton Army Witch
Fireball Zap Musketeer Goblin Hut Witch
Skeleton Army Fireball Musketeer Goblin Hut Witch
Skeleton Army
Zap Fireball Goblin Hut Skeleton Army Witch The Log
Witch Musketeer Goblin Hut Skeleton Army
Musketeer Goblin Hut Witch
Skeleton Army Zap Fireball The Log
Skeleton Army Fireball Witch
Fireball Musketeer Skeleton Army Witch
Goblin Hut Skeleton Army Witch Zap Fireball Musketeer The Log
Zap Fireball Musketeer Goblin Hut Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball Goblin Hut The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Musketeer Witch
Musketeer Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer Goblin Hut The Log
Fireball Musketeer
Zap Fireball Musketeer Goblin Hut The Log
Zap Fireball Musketeer Goblin Hut Witch The Log
Fireball Musketeer Goblin Hut The Log
Fireball
Zap Fireball Musketeer The Log
Zap Fireball Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Zap Musketeer Witch
Fireball Zap Musketeer Witch The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Goblin Hut Witch
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Fireball Musketeer Goblin Hut Skeleton Army Witch
Fireball Zap Musketeer Witch
The Log Fireball
Fireball Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Witch The Log
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch The Log

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