My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard Ice Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Ice Wizard Electro Wizard
Fireball
Wizard Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Valkyrie Wizard Ice Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Wizard Barbarian Barrel Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Earthquake Tornado Ice Wizard Valkyrie Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Earthquake Tornado Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Giant Barbarian Barrel Tornado
Valkyrie
Giant Wizard Tornado Electro Wizard
Giant
Earthquake Barbarian Barrel Valkyrie Wizard Tornado Ice Wizard Electro Wizard
Wizard
Tornado Valkyrie Giant
Barbarian Barrel
Giant Earthquake Tornado Ice Wizard
Tornado
Wizard Earthquake Valkyrie Giant Barbarian Barrel Ice Wizard
Ice Wizard
Giant Barbarian Barrel Tornado
Electro Wizard
Valkyrie Giant

Defense Synergies 2 14

Earthquake
Barbarian Barrel Tornado Ice Wizard
Valkyrie
Wizard Tornado Ice Wizard Electro Wizard
Giant
Wizard
Tornado Valkyrie Barbarian Barrel Ice Wizard Electro Wizard
Barbarian Barrel
Earthquake Wizard Tornado Ice Wizard Electro Wizard
Tornado
Wizard Ice Wizard Earthquake Valkyrie Barbarian Barrel Electro Wizard
Ice Wizard
Tornado Earthquake Valkyrie Wizard Barbarian Barrel
Electro Wizard
Valkyrie Wizard Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Wizard Barbarian Barrel Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Tornado Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Earthquake Valkyrie Barbarian Barrel Tornado
Barbarian Barrel Tornado Earthquake Valkyrie Ice Wizard Electro Wizard
Tornado Electro Wizard Wizard Ice Wizard
Earthquake Valkyrie Barbarian Barrel Electro Wizard
Tornado Ice Wizard
Tornado Valkyrie Barbarian Barrel Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Earthquake Wizard Barbarian Barrel Tornado
Wizard Tornado Ice Wizard Electro Wizard
Earthquake Valkyrie Wizard Ice Wizard Electro Wizard
Valkyrie Wizard Earthquake Barbarian Barrel Tornado Electro Wizard
Electro Wizard
Tornado Electro Wizard
Wizard Valkyrie Tornado Electro Wizard
Valkyrie Wizard Barbarian Barrel Tornado Ice Wizard Electro Wizard
Earthquake Valkyrie Wizard Barbarian Barrel Tornado Ice Wizard Electro Wizard
Tornado Electro Wizard
Valkyrie Wizard Earthquake Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel Electro Wizard
Electro Wizard Valkyrie Wizard Barbarian Barrel
Valkyrie Electro Wizard
Valkyrie Barbarian Barrel Tornado Electro Wizard
Valkyrie
Wizard Tornado Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Valkyrie
Electro Wizard Valkyrie Barbarian Barrel Tornado
Valkyrie
Valkyrie Tornado Electro Wizard
Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Valkyrie Barbarian Barrel Tornado
Valkyrie Earthquake Wizard Barbarian Barrel Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Barbarian Barrel
Barbarian Barrel Tornado Ice Wizard Electro Wizard
Earthquake Barbarian Barrel
Earthquake Valkyrie Barbarian Barrel
Wizard Earthquake Valkyrie Barbarian Barrel
Wizard Tornado Ice Wizard
Earthquake Wizard Tornado
Earthquake Wizard Barbarian Barrel Tornado Ice Wizard
Wizard Tornado
Tornado Electro Wizard
Earthquake Valkyrie Wizard Barbarian Barrel Tornado Electro Wizard
Wizard Tornado
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Wizard Barbarian Barrel
Earthquake Wizard Barbarian Barrel
Earthquake Barbarian Barrel Tornado
Earthquake Wizard Barbarian Barrel Electro Wizard
Earthquake Valkyrie Wizard Barbarian Barrel Tornado
Earthquake
Wizard Tornado
Tornado
Earthquake Barbarian Barrel
Earthquake Tornado Valkyrie Wizard Barbarian Barrel Ice Wizard
Earthquake Wizard Barbarian Barrel Tornado Ice Wizard Electro Wizard
Wizard Tornado
Barbarian Barrel Tornado
Wizard Tornado Ice Wizard Electro Wizard
Electro Wizard Wizard
Earthquake Wizard
Electro Wizard
Earthquake Wizard
Earthquake Electro Wizard Barbarian Barrel
Wizard Tornado Ice Wizard Electro Wizard
Barbarian Barrel
Valkyrie Wizard Electro Wizard
Earthquake Wizard
Tornado
Tornado Electro Wizard
Tornado Electro Wizard
Barbarian Barrel Tornado Electro Wizard

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