My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Inferno Dragon
Giant Snowball
Royal Hogs Skeleton Army Inferno Dragon
Zap
Firecracker Royal Hogs Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Royal Hogs Skeleton Army Electro Wizard Magic Archer
The Log
Firecracker Royal Hogs Skeleton Army
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Firecracker Royal Hogs Skeleton Army Electro Wizard Inferno Dragon Magic Archer
Fireball
Firecracker Royal Hogs Skeleton Army Electro Wizard Inferno Dragon Magic Archer
Poison
Firecracker Royal Hogs Skeleton Army Electro Wizard Magic Archer
Lightning
Electro Wizard Inferno Dragon Magic Archer
Rocket
Royal Hogs Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Electro Wizard Inferno Dragon Magic Archer Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Inferno Dragon Mega Knight
Royal Hogs
Firecracker The Log Electro Wizard Magic Archer Mega Knight
Skeleton Army
The Log
Royal Hogs Magic Archer Mega Knight
Electro Wizard
Royal Hogs Magic Archer Mega Knight
Inferno Dragon
Mega Knight Firecracker
Magic Archer
Royal Hogs The Log Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Firecracker Royal Hogs The Log Electro Wizard Magic Archer

Defense Synergies 1 16

Firecracker
The Log Skeleton Army Electro Wizard Mega Knight
Royal Hogs
Skeleton Army
Firecracker The Log Electro Wizard Inferno Dragon Magic Archer
The Log
Firecracker Skeleton Army Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard
Firecracker Skeleton Army The Log Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Skeleton Army The Log Electro Wizard Mega Knight
Magic Archer
Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Firecracker The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Firecracker Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Electro Wizard Mega Knight
Skeleton Army Electro Wizard Firecracker The Log Magic Archer Mega Knight
Inferno Dragon Firecracker Electro Wizard Magic Archer
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Firecracker The Log Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Skeleton Army Electro Wizard
Mega Knight Firecracker Skeleton Army The Log Electro Wizard Magic Archer
The Log Firecracker Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard Firecracker The Log Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Inferno Dragon Mega Knight
Firecracker Electro Wizard Magic Archer
Skeleton Army Electro Wizard
Mega Knight Skeleton Army Inferno Dragon
Electro Wizard Mega Knight Firecracker Skeleton Army The Log Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight
Firecracker Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Firecracker The Log Inferno Dragon Magic Archer
Mega Knight Firecracker The Log Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Magic Archer Mega Knight
Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker The Log Magic Archer Mega Knight
Inferno Dragon
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
The Log Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Electro Wizard Skeleton Army Magic Archer
Firecracker Electro Wizard Magic Archer
The Log
Firecracker Electro Wizard Magic Archer Mega Knight
The Log Firecracker Magic Archer
Firecracker Mega Knight
Firecracker The Log Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker The Log Electro Wizard Magic Archer Mega Knight

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