My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Flying Machine Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Flying Machine
Zap
Bomber Flying Machine
Barbarian Barrel
Bomber Elixir Golem Wizard
The Log
Bomber Elixir Golem
Earthquake
Bomber Elixir Golem
Arrows
Bomber Flying Machine
Royal Delivery
Bomber Elixir Golem Flying Machine Wizard P.E.K.K.A
Fireball
Bomber Elixir Golem Flying Machine Wizard
Poison
Bomber Elixir Golem Flying Machine Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Elixir Golem Tornado Flying Machine Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Elixir Golem

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elixir Golem P.E.K.K.A
Zap
Arrows Tornado P.E.K.K.A Bomber Elixir Golem Flying Machine
Arrows
Zap P.E.K.K.A Elixir Golem
Elixir Golem
Bomber Zap Arrows Flying Machine Wizard Tornado
Flying Machine
Zap Elixir Golem P.E.K.K.A
Wizard
Tornado Elixir Golem P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Elixir Golem
P.E.K.K.A
Zap Arrows Tornado Bomber Flying Machine Wizard

Defense Synergies 2 11

Bomber
Zap Tornado P.E.K.K.A
Zap
Bomber Arrows Flying Machine Tornado P.E.K.K.A
Arrows
Zap Tornado P.E.K.K.A
Elixir Golem
Flying Machine
Zap P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Tornado
Wizard P.E.K.K.A Bomber Zap Arrows
P.E.K.K.A
Tornado Bomber Zap Arrows Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Flying Machine Wizard
P.E.K.K.A Bomber Zap Flying Machine
Tornado P.E.K.K.A Bomber
P.E.K.K.A Bomber
Bomber Arrows Tornado P.E.K.K.A
Arrows Tornado Bomber Zap Flying Machine
Tornado Zap Arrows Flying Machine Wizard
Zap Arrows Flying Machine P.E.K.K.A
P.E.K.K.A Tornado
Tornado Bomber
Bomber Zap Arrows Flying Machine Wizard Tornado
Arrows Zap Flying Machine Wizard Tornado
P.E.K.K.A Bomber Zap Flying Machine Wizard
Bomber Wizard Zap Arrows Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Wizard Bomber Arrows Tornado P.E.K.K.A
Arrows Bomber Zap Flying Machine Wizard Tornado
Zap Arrows Wizard Tornado Bomber Flying Machine
P.E.K.K.A Tornado
Bomber Wizard Arrows Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Bomber Zap Arrows Flying Machine Wizard
P.E.K.K.A Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A
Arrows Wizard Zap Flying Machine Tornado
P.E.K.K.A Flying Machine
P.E.K.K.A
Zap P.E.K.K.A Flying Machine Tornado
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A Wizard
Wizard Bomber Flying Machine
Bomber Zap Flying Machine Tornado P.E.K.K.A
Arrows Bomber Zap Flying Machine Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Zap Flying Machine Tornado
Arrows Flying Machine
Arrows Flying Machine
Bomber Wizard Zap Arrows
Arrows Wizard Zap Flying Machine Tornado
Bomber Arrows Flying Machine Wizard Tornado
Arrows Zap Flying Machine Wizard Tornado
Arrows Zap Flying Machine Wizard Tornado
Tornado
Zap Arrows Flying Machine Wizard Tornado
Zap Arrows Flying Machine Wizard Tornado
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Bomber Zap Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Tornado
Bomber
Bomber Zap Arrows Flying Machine Wizard
Bomber Zap Arrows Flying Machine Wizard Tornado
Arrows Wizard Tornado
Tornado
Zap Arrows Flying Machine
Zap Arrows Tornado Bomber Wizard
Arrows Zap Flying Machine Wizard Tornado
Zap Arrows Flying Machine Wizard Tornado
Zap Arrows Tornado
Zap Arrows Flying Machine Wizard Tornado
Zap Flying Machine Wizard
Bomber Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Flying Machine
Zap Arrows Flying Machine Wizard Tornado
Arrows
Flying Machine Wizard
Arrows Bomber Zap Flying Machine Wizard
Zap Arrows Tornado
Flying Machine P.E.K.K.A
Zap Flying Machine Tornado
Zap Flying Machine Tornado
Zap Flying Machine Tornado

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