My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Miner Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard
The Log
Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Tesla Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon
Poison
Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Barrel Skeleton Army Tesla Electro Wizard Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Barrel Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Electro Wizard Giant Skeleton
Tesla
Mirror
Zap Goblin Barrel Skeleton Army Giant Skeleton
Goblin Barrel
Mirror Skeleton Army Giant Skeleton
Skeleton Army
Mirror Goblin Barrel
Giant Skeleton
Zap Mirror Goblin Barrel Electro Wizard
Electro Wizard
Zap Giant Skeleton
Inferno Dragon

Defense Synergies 4 14

Zap
Mirror Electro Wizard Tesla Skeleton Army Giant Skeleton Inferno Dragon
Tesla
Mirror Zap Skeleton Army Electro Wizard Inferno Dragon
Mirror
Zap Tesla Skeleton Army Electro Wizard Inferno Dragon
Goblin Barrel
Skeleton Army
Mirror Zap Tesla Giant Skeleton Electro Wizard Inferno Dragon
Giant Skeleton
Zap Skeleton Army Electro Wizard
Electro Wizard
Zap Tesla Mirror Skeleton Army Giant Skeleton Inferno Dragon
Inferno Dragon
Zap Tesla Mirror Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard
Skeleton Army Inferno Dragon Zap Tesla Electro Wizard
Tesla Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon
Tesla Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Giant Skeleton
Skeleton Army Zap Tesla Electro Wizard
Tesla Electro Wizard Inferno Dragon Zap
Zap Tesla Giant Skeleton Electro Wizard
Tesla Inferno Dragon Skeleton Army
Skeleton Army Tesla Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Zap Tesla Giant Skeleton
Tesla Inferno Dragon Zap Electro Wizard
Tesla Skeleton Army Zap Giant Skeleton Electro Wizard
Skeleton Army Zap Tesla Electro Wizard
Skeleton Army Inferno Dragon Tesla Electro Wizard
Skeleton Army Zap Tesla Electro Wizard Inferno Dragon
Tesla Skeleton Army Electro Wizard
Tesla Zap Skeleton Army Electro Wizard
Zap Tesla Giant Skeleton Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Skeleton Army Tesla Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Giant Skeleton Electro Wizard
Electro Wizard Zap Tesla Inferno Dragon
Skeleton Army Giant Skeleton Zap Electro Wizard
Skeleton Army Giant Skeleton Zap Tesla Electro Wizard
Giant Skeleton Tesla Skeleton Army Inferno Dragon
Zap Tesla Electro Wizard
Skeleton Army Tesla Giant Skeleton Electro Wizard
Giant Skeleton Tesla Skeleton Army Inferno Dragon
Zap Giant Skeleton Electro Wizard Skeleton Army Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Tesla Giant Skeleton
Skeleton Army Zap Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Tesla
Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Zap Giant Skeleton Inferno Dragon
Zap Tesla Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Giant Skeleton
Zap
Zap
Zap
Zap
Electro Wizard
Zap Electro Wizard
Zap
Zap
Zap
Zap Electro Wizard
Zap
Giant Skeleton
Zap
Zap
Inferno Dragon
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Skeleton Army
Zap Electro Wizard
Electro Wizard
Zap
Zap Giant Skeleton
Zap Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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