My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Miner Bandit Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Cannon Musketeer Hog Rider
Zap
Minions Cannon
Barbarian Barrel
Knight Cannon Musketeer
The Log
Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Musketeer Hog Rider P.E.K.K.A
Fireball
Minions Cannon Musketeer Hog Rider
Poison
Minions Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Cannon Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Knight Minions Musketeer The Log
Knight
Minions Musketeer Hog Rider Zap The Log
Minions
Knight Hog Rider Zap P.E.K.K.A
Cannon
Musketeer
Knight Hog Rider Zap P.E.K.K.A The Log
Hog Rider
Zap Knight Minions Musketeer The Log
P.E.K.K.A
Zap Minions Musketeer The Log
The Log
Hog Rider Zap Knight Musketeer P.E.K.K.A

Defense Synergies 8 11

Zap
Cannon Knight Minions Musketeer P.E.K.K.A The Log
Knight
Minions Cannon Musketeer Zap The Log
Minions
Knight Zap Cannon Musketeer P.E.K.K.A The Log
Cannon
Zap Knight Musketeer The Log Minions
Musketeer
Knight Cannon The Log Zap Minions P.E.K.K.A
Hog Rider
P.E.K.K.A
The Log Zap Minions Musketeer
The Log
Cannon Musketeer P.E.K.K.A Zap Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Cannon Musketeer The Log
P.E.K.K.A Zap Knight Minions Cannon Musketeer The Log
Cannon P.E.K.K.A Knight Minions Musketeer
Cannon P.E.K.K.A Knight Minions Musketeer
P.E.K.K.A The Log
The Log Zap Minions Cannon Musketeer
Minions Musketeer Zap Cannon
Zap Cannon Musketeer P.E.K.K.A The Log
Cannon P.E.K.K.A Minions Musketeer
Knight Cannon Musketeer
Minions Zap Knight Cannon Musketeer The Log
Minions Musketeer Zap
Cannon P.E.K.K.A Zap Knight Minions Musketeer The Log
Zap Minions Cannon P.E.K.K.A The Log
P.E.K.K.A Knight Cannon
Zap Cannon P.E.K.K.A The Log
Knight Minions Cannon Musketeer P.E.K.K.A
Cannon Zap Knight Minions Musketeer The Log
Zap The Log Knight Minions Cannon Musketeer
P.E.K.K.A Cannon Musketeer
Knight Minions Cannon Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Musketeer The Log
P.E.K.K.A Zap Knight Minions Musketeer The Log
P.E.K.K.A Zap Knight Musketeer The Log
P.E.K.K.A Knight Cannon Musketeer
Zap Minions Musketeer
P.E.K.K.A Knight Minions Musketeer
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions The Log
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Knight Minions Musketeer
P.E.K.K.A Zap The Log
P.E.K.K.A Knight Cannon
Cannon Musketeer
Zap Knight Minions Musketeer P.E.K.K.A The Log
Minions Zap Cannon Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Zap The Log
Zap Minions Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Minions Musketeer
Zap Knight Musketeer The Log
Zap Musketeer
Knight Musketeer The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions
Zap Musketeer The Log
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Minions Musketeer
Zap Musketeer The Log
Zap
P.E.K.K.A
The Log
Zap Minions Musketeer
Zap Musketeer
The Log
Knight Musketeer
The Log Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Minions Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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