My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

Why?

Missing cards in your collection

Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon
Giant Snowball
Fire Spirit Goblin Gang Musketeer Balloon
Zap
Fire Spirit Goblin Gang Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Musketeer
The Log
Fire Spirit Goblin Gang Elite Barbarians Musketeer
Earthquake
Goblin Gang Elixir Collector
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Musketeer Balloon
Fireball
Goblin Gang Elite Barbarians Musketeer Elixir Collector Balloon
Poison
Goblin Gang Musketeer Elixir Collector Balloon
Lightning
Elite Barbarians Musketeer Elixir Collector Balloon
Rocket
Elite Barbarians Musketeer Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Fireball Musketeer Balloon Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Balloon
Zap
Elite Barbarians Fireball Balloon Fire Spirit Musketeer
Goblin Gang
Balloon
Elite Barbarians
Zap Fire Spirit Fireball
Fireball
Zap Elite Barbarians
Musketeer
Zap Balloon
Elixir Collector
Balloon
Zap Fire Spirit Goblin Gang Musketeer

Defense Synergies 2 5

Fire Spirit
Zap
Zap
Fireball Fire Spirit Goblin Gang Elite Barbarians Musketeer
Goblin Gang
Musketeer Zap
Elite Barbarians
Zap
Fireball
Zap Musketeer
Musketeer
Goblin Gang Zap Fireball
Elixir Collector
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Elite Barbarians Zap Goblin Gang Musketeer
Goblin Gang Fire Spirit Elite Barbarians Musketeer
Elite Barbarians Goblin Gang Musketeer
Elite Barbarians Fireball
Goblin Gang Fireball Fire Spirit Zap Musketeer
Musketeer Fire Spirit Zap Goblin Gang Fireball
Zap Fireball Musketeer
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fire Spirit Musketeer
Goblin Gang Zap Fireball Musketeer
Musketeer Zap Goblin Gang Fireball
Fire Spirit Zap Goblin Gang Elite Barbarians Fireball Musketeer
Fire Spirit Fireball Zap Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Musketeer
Fire Spirit Fireball Zap Goblin Gang Elite Barbarians Musketeer
Zap Fire Spirit Fireball Musketeer
Elite Barbarians Musketeer
Goblin Gang Fire Spirit Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Musketeer
Goblin Gang Zap Elite Barbarians Musketeer
Goblin Gang Zap Elite Barbarians Fireball Musketeer
Goblin Gang Elite Barbarians Musketeer
Fire Spirit Fireball Zap Goblin Gang Musketeer
Goblin Gang Elite Barbarians Fireball Musketeer
Elite Barbarians
Zap Elite Barbarians Fireball
Goblin Gang Musketeer
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Elite Barbarians Zap Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Fire Spirit Zap Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fire Spirit Goblin Gang Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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