My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army P.E.K.K.A
Fireball
Minion Horde Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Valkyrie Freeze Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minion Horde Valkyrie Freeze
Minion Horde
Rage Zap Freeze
Valkyrie
Zap Wizard P.E.K.K.A
Wizard
Valkyrie Rage P.E.K.K.A
Rage
Minion Horde Wizard
Skeleton Army
Freeze
Zap Minion Horde
P.E.K.K.A
Zap Valkyrie Wizard

Defense Synergies 0 12

Zap
Minion Horde Valkyrie Skeleton Army P.E.K.K.A
Minion Horde
Zap Freeze
Valkyrie
Zap Wizard Freeze P.E.K.K.A
Wizard
Valkyrie Skeleton Army Freeze P.E.K.K.A
Rage
Skeleton Army
Zap Wizard Freeze
Freeze
Minion Horde Valkyrie Wizard Skeleton Army
P.E.K.K.A
Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army P.E.K.K.A Zap Valkyrie
Minion Horde Skeleton Army P.E.K.K.A Valkyrie Freeze
Minion Horde Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Freeze Zap Valkyrie
Minion Horde Zap Wizard Freeze
Zap Valkyrie P.E.K.K.A
Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Zap Wizard Freeze
Minion Horde Zap Wizard
Minion Horde Skeleton Army P.E.K.K.A Zap Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Zap Minion Horde Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army Zap Freeze P.E.K.K.A
Minion Horde Wizard Valkyrie Skeleton Army P.E.K.K.A
Zap Minion Horde Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Freeze
P.E.K.K.A
Valkyrie Wizard Skeleton Army Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Valkyrie Wizard
Skeleton Army P.E.K.K.A Zap Minion Horde Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Zap Minion Horde
P.E.K.K.A Minion Horde Valkyrie Skeleton Army
Wizard Zap Minion Horde Freeze
Skeleton Army P.E.K.K.A Minion Horde Valkyrie
P.E.K.K.A Minion Horde Valkyrie Skeleton Army
Zap Minion Horde Freeze P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Zap Minion Horde Valkyrie Freeze P.E.K.K.A
Valkyrie Zap Minion Horde Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze
Zap
Minion Horde
Valkyrie Freeze
Wizard Zap Minion Horde Valkyrie
Wizard Zap Minion Horde Freeze
Minion Horde Wizard
Zap Wizard Freeze
Zap Wizard
Minion Horde
Zap Minion Horde Valkyrie Wizard
Zap Wizard
Minion Horde Freeze
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Zap Wizard
Zap Valkyrie Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Freeze Valkyrie Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard Freeze
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Skeleton Army Freeze
Zap Wizard
Freeze
Minion Horde Valkyrie Wizard
Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde Freeze
Zap
Zap Freeze

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