My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Royal Giant Witch
Barbarian Barrel
Elite Barbarians Witch
The Log
Royal Giant Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Elite Barbarians Hog Rider Witch
Fireball
Minions Elite Barbarians Hog Rider Witch
Poison
Minions Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Hog Rider Freeze Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Hog Rider

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Royal Giant Freeze Witch The Log
Minions
Royal Giant Hog Rider Zap Elite Barbarians
Royal Giant
Minions Zap Elite Barbarians Hog Rider Witch The Log
Elite Barbarians
Zap Minions Royal Giant Hog Rider The Log
Hog Rider
Zap Minions Freeze The Log Royal Giant Elite Barbarians Witch
Freeze
Hog Rider Zap
Witch
Zap Royal Giant Hog Rider
The Log
Hog Rider Zap Royal Giant Elite Barbarians

Defense Synergies 0 8

Zap
Minions Elite Barbarians Witch The Log
Minions
Zap Freeze The Log
Royal Giant
Elite Barbarians
Zap The Log
Hog Rider
Freeze
Minions
Witch
Zap The Log
The Log
Zap Minions Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Elite Barbarians Zap Minions Witch The Log
Witch Minions Elite Barbarians Freeze
Elite Barbarians Witch Minions
Elite Barbarians The Log
Freeze The Log Zap Minions
Minions Zap Freeze Witch
Zap The Log
Witch Minions Elite Barbarians
Elite Barbarians
Minions Witch Zap Freeze The Log
Minions Zap Witch
Zap Minions Elite Barbarians Freeze Witch The Log
Zap Minions Freeze Witch The Log
Elite Barbarians
Zap Elite Barbarians Freeze The Log
Minions Elite Barbarians Witch
Zap Minions Elite Barbarians Witch The Log
Zap Freeze Witch The Log Minions
Elite Barbarians
Minions Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch
Zap Elite Barbarians The Log
Zap Minions Elite Barbarians Witch The Log
Zap Elite Barbarians The Log
Elite Barbarians Witch
Zap Minions Freeze Witch
Minions Elite Barbarians Witch
Elite Barbarians
Zap Freeze Minions Elite Barbarians Witch The Log
Witch
Minions Elite Barbarians Witch
Zap Elite Barbarians The Log
Elite Barbarians Witch
Witch
Elite Barbarians Witch Zap Minions Freeze The Log
Minions Zap Elite Barbarians Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log
The Log
Freeze The Log
Zap The Log
Zap Minions Freeze Witch
Witch The Log
The Log Zap Freeze
The Log Zap
Minions Elite Barbarians
Zap The Log
Zap
Elite Barbarians The Log
Minions Freeze
Zap Elite Barbarians The Log
Zap Witch The Log
The Log
Freeze
Minions
Zap The Log
Zap Witch The Log
Minions The Log
The Log
Zap The Log
Zap Freeze The Log Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Elite Barbarians Zap Witch
Zap Minions Freeze Witch
Elite Barbarians
Zap The Log
Zap Freeze
The Log
Zap Minions Freeze Witch
Zap Witch
Freeze
The Log
The Log Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Freeze Witch The Log
Zap Witch
Zap Freeze Witch The Log

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