My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Musketeer Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Hog Rider Ice Wizard Electro Wizard
Fireball
Musketeer Hog Rider Ice Wizard Electro Wizard
Poison
Musketeer Ice Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Ice Wizard Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Ice Wizard Mini P.E.K.K.A Musketeer Hog Rider Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Ice Wizard Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Poison The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A
Musketeer Hog Rider The Log Ice Wizard Electro Wizard
Musketeer
Knight Hog Rider Mini P.E.K.K.A The Log
Hog Rider
Knight Musketeer The Log Mini P.E.K.K.A Poison Electro Wizard
Poison
Knight Hog Rider The Log
The Log
Hog Rider Knight Mini P.E.K.K.A Musketeer Poison
Ice Wizard
Knight Mini P.E.K.K.A
Electro Wizard
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 6 11

Knight
Musketeer Ice Wizard Electro Wizard Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A
The Log Electro Wizard Knight Musketeer Ice Wizard
Musketeer
Knight The Log Mini P.E.K.K.A Electro Wizard
Hog Rider
Poison
Knight The Log Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Knight Poison Ice Wizard Electro Wizard
Ice Wizard
Knight Mini P.E.K.K.A Poison The Log
Electro Wizard
Knight Mini P.E.K.K.A Musketeer Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log Electro Wizard
Mini P.E.K.K.A Knight Musketeer The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Musketeer Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Musketeer Ice Wizard Electro Wizard
Mini P.E.K.K.A Poison The Log
The Log Musketeer Ice Wizard Electro Wizard
Musketeer Electro Wizard Poison Ice Wizard
Musketeer Poison The Log Electro Wizard
Mini P.E.K.K.A Musketeer Ice Wizard
Knight Mini P.E.K.K.A Musketeer Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Knight Musketeer The Log
Musketeer Poison Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Musketeer The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Poison The Log Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Knight Mini P.E.K.K.A Musketeer Poison Electro Wizard
Knight Musketeer The Log Ice Wizard Electro Wizard
Poison The Log Knight Musketeer Ice Wizard Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Knight Mini P.E.K.K.A Musketeer Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Electro Wizard
Poison Electro Wizard Knight Mini P.E.K.K.A Musketeer The Log
Knight Mini P.E.K.K.A Musketeer The Log Electro Wizard
Mini P.E.K.K.A Knight Musketeer The Log Electro Wizard
Knight Mini P.E.K.K.A Musketeer
Poison Musketeer Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Musketeer Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Mini P.E.K.K.A Poison The Log
Musketeer
Knight Mini P.E.K.K.A Musketeer
Poison The Log Electro Wizard
Mini P.E.K.K.A Knight
Musketeer
Electro Wizard Knight Mini P.E.K.K.A Musketeer Poison The Log
Poison Mini P.E.K.K.A Musketeer The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer The Log
Poison Musketeer The Log Ice Wizard Electro Wizard
Poison The Log
Knight Musketeer Poison The Log
Poison The Log
Poison Musketeer Ice Wizard
Musketeer Poison The Log
Poison The Log Ice Wizard
Poison The Log
Mini P.E.K.K.A Musketeer Poison Electro Wizard
Poison Knight Musketeer The Log Electro Wizard
Poison Musketeer
Poison Knight Musketeer The Log
Musketeer Poison
Musketeer Poison The Log
Musketeer Poison The Log
Musketeer Poison The Log
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Poison The Log Electro Wizard
Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Musketeer Poison The Log
Poison The Log Ice Wizard
Poison The Log Musketeer Ice Wizard Electro Wizard
Musketeer Poison The Log
Poison Musketeer The Log
Poison Musketeer Ice Wizard Electro Wizard
Electro Wizard Musketeer Poison
Mini P.E.K.K.A
Poison Musketeer The Log
Poison Electro Wizard
Poison The Log
Electro Wizard Musketeer
Poison Musketeer Ice Wizard Electro Wizard
The Log
Poison Knight Mini P.E.K.K.A Musketeer Electro Wizard
The Log Musketeer Poison
Poison
Musketeer
Musketeer Poison The Log Electro Wizard
Musketeer Poison Electro Wizard
Poison Musketeer The Log Electro Wizard

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