My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant
Giant Snowball
Minions Princess
Zap
Minions Princess
Barbarian Barrel
Knight Tesla Elite Barbarians Princess
The Log
Elite Barbarians Princess
Earthquake
Tesla
Arrows
Minions Princess
Royal Delivery
Knight Minions Elite Barbarians Princess
Fireball
Minions Tesla Elite Barbarians Princess
Poison
Minions Princess
Lightning
Knight Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Princess Tesla Fireball Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Princess

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Knight Minions Princess
Knight
Minions Princess Zap Elite Barbarians Fireball
Minions
Knight Giant Zap Elite Barbarians
Tesla
Elite Barbarians
Zap Knight Minions Fireball
Fireball
Zap Knight Elite Barbarians Giant Princess
Giant
Zap Minions Fireball Princess
Princess
Knight Zap Fireball Giant

Defense Synergies 4 10

Zap
Fireball Knight Minions Tesla Elite Barbarians Princess
Knight
Minions Tesla Princess Zap Fireball
Minions
Knight Zap Tesla
Tesla
Knight Zap Minions Fireball Princess
Elite Barbarians
Zap
Fireball
Zap Knight Tesla Princess
Giant
Princess
Knight Zap Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Fireball
Elite Barbarians Zap Knight Minions Tesla
Tesla Knight Minions Elite Barbarians
Tesla Elite Barbarians Knight Minions
Elite Barbarians Fireball Princess
Fireball Zap Minions Tesla
Minions Tesla Zap Fireball Princess
Zap Tesla Fireball
Tesla Minions Elite Barbarians Princess
Knight Elite Barbarians Tesla
Minions Zap Knight Tesla Fireball Princess
Minions Tesla Zap Fireball Princess
Tesla Zap Knight Minions Elite Barbarians Fireball
Fireball Zap Minions Tesla Princess
Elite Barbarians Knight Tesla
Zap Tesla Elite Barbarians Fireball
Tesla Knight Minions Elite Barbarians Fireball
Tesla Fireball Zap Knight Minions Elite Barbarians
Zap Knight Minions Tesla Fireball Princess
Tesla Elite Barbarians
Knight Minions Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians Fireball
Fireball Zap Knight Tesla Elite Barbarians
Zap Knight Minions Elite Barbarians
Zap Knight Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Fireball Zap Minions Tesla Princess
Knight Minions Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Zap Knight Minions Elite Barbarians Fireball
Tesla
Knight Minions Tesla Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Knight Tesla Fireball
Tesla Fireball Princess
Tesla Elite Barbarians Zap Knight Minions Fireball
Minions Zap Tesla Elite Barbarians Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Zap Princess
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Minions Princess
Princess
Fireball Zap Princess
Fireball Zap
Minions Elite Barbarians Fireball
Zap Knight Fireball Princess
Fireball Zap Princess
Knight Elite Barbarians Fireball Princess
Minions Fireball Princess
Princess Zap Elite Barbarians Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Minions
Zap Fireball Princess
Zap Fireball Princess
Minions Fireball
Fireball Princess
Zap Fireball
Zap Fireball Princess
Fireball Zap Princess
Fireball Zap Princess
Fireball Zap
Elite Barbarians Zap Fireball Princess
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Minions Fireball Princess
Fireball Zap Princess
Fireball
Fireball Knight Princess
Zap Fireball Princess
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Princess
Zap Fireball Princess
Zap Fireball Princess

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