My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Witch Lumberjack
Zap
Witch Prince
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Witch Prince Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Prince Lumberjack
Fireball
Wizard Witch Lumberjack
Poison
Wizard Witch
Lightning
Wizard Witch Prince Lumberjack
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Lumberjack Giant Wizard Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Rage Lumberjack Giant

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Witch Lumberjack
Giant
Zap Rage Prince Wizard Rocket Witch Lumberjack
Wizard
Giant Rage Prince Lumberjack
Rocket
Giant
Rage
Giant Witch Wizard Prince
Witch
Rage Zap Giant Prince Lumberjack
Prince
Zap Giant Wizard Rage Witch Lumberjack
Lumberjack
Zap Giant Wizard Witch Prince

Defense Synergies 0 7

Zap
Witch Prince Lumberjack
Giant
Wizard
Prince Lumberjack
Rocket
Rage
Witch
Zap Prince Lumberjack
Prince
Zap Wizard Witch
Lumberjack
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Lumberjack Zap Witch Prince
Rocket Witch Prince Lumberjack
Witch Prince Lumberjack
Rocket Prince Lumberjack
Zap Lumberjack
Rocket Zap Wizard Witch
Rocket Zap
Witch Prince Lumberjack
Prince Lumberjack
Witch Zap Wizard Lumberjack
Zap Wizard Witch
Prince Lumberjack Zap Wizard Rocket Witch
Wizard Rocket Zap Witch Prince Lumberjack
Prince Lumberjack
Rocket Zap Prince Lumberjack
Wizard Witch Prince Lumberjack
Zap Wizard Witch Prince Lumberjack
Zap Wizard Witch Lumberjack
Prince Lumberjack
Wizard Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Prince
Zap Wizard Rocket Prince Lumberjack
Lumberjack Zap Rocket Witch Prince
Rocket Prince Lumberjack Zap
Witch Prince Lumberjack
Wizard Rocket Zap Witch
Rocket Prince Witch Lumberjack
Prince Lumberjack
Zap Rocket Witch Prince
Witch
Witch Prince Lumberjack
Rocket Zap Prince
Rocket Prince Wizard Witch Lumberjack
Wizard Witch
Witch Zap Rocket Prince Lumberjack
Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket Prince
Wizard Rocket Zap
Wizard Zap Rocket Witch
Wizard Witch
Zap Wizard
Zap Wizard
Rocket Prince Lumberjack
Rocket Zap Wizard Prince
Zap Wizard Rocket
Rocket
Rocket
Zap Prince
Rocket Zap Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Zap Wizard Prince
Rocket Zap Wizard Witch
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket Zap
Zap Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch Prince
Rocket Zap
Zap Wizard Witch
Zap Rocket Wizard Witch
Zap Wizard Rocket
Zap Rocket
Prince
Rocket Wizard
Zap Rocket Witch Prince
Rocket Zap Wizard Witch
Wizard Rocket Prince Lumberjack
Zap Wizard
Rocket Zap
Prince
Zap Rocket Witch
Zap Rocket Witch
Zap Rocket Witch Prince

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