My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions
Zap
Bomber Minions
Barbarian Barrel
Bomber Ice Wizard
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Mini P.E.K.K.A Ice Wizard
Fireball
Bomber Minions Ice Wizard
Poison
Bomber Minions Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage The Log Minions Ice Wizard Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Zap Rage The Log

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions Mini P.E.K.K.A
Zap
Giant Bomber Minions Mini P.E.K.K.A The Log Ice Wizard
Minions
Giant Rage Bomber Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Zap Minions Rage The Log Ice Wizard
Giant
Bomber Zap Minions Mini P.E.K.K.A Rage The Log Ice Wizard
Rage
Minions Giant Mini P.E.K.K.A
The Log
Zap Mini P.E.K.K.A Giant
Ice Wizard
Zap Mini P.E.K.K.A Giant

Defense Synergies 2 10

Bomber
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bomber Minions The Log Ice Wizard
Minions
Zap The Log Ice Wizard
Mini P.E.K.K.A
Zap The Log Bomber Ice Wizard
Giant
Rage
The Log
Mini P.E.K.K.A Bomber Zap Minions Ice Wizard
Ice Wizard
Zap Minions Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions The Log
Mini P.E.K.K.A Bomber Zap Minions The Log Ice Wizard
Mini P.E.K.K.A Bomber Minions Ice Wizard
Mini P.E.K.K.A Bomber Minions Ice Wizard
Bomber Mini P.E.K.K.A The Log
The Log Bomber Zap Minions Ice Wizard
Minions Zap Ice Wizard
Zap The Log
Mini P.E.K.K.A Minions Ice Wizard
Bomber Mini P.E.K.K.A Ice Wizard
Minions Ice Wizard Bomber Zap The Log
Minions Zap Ice Wizard
Mini P.E.K.K.A Bomber Zap Minions The Log Ice Wizard
Bomber Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Bomber Minions Mini P.E.K.K.A
Bomber Zap Minions The Log Ice Wizard
Zap The Log Bomber Minions Ice Wizard
Mini P.E.K.K.A
Bomber Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Bomber Zap Mini P.E.K.K.A The Log
Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A
Zap Minions Ice Wizard
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A
Bomber
Bomber Zap Minions Mini P.E.K.K.A The Log
Minions Bomber Zap Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
The Log
Bomber Zap The Log
Zap Minions Ice Wizard
Bomber The Log
The Log Zap Ice Wizard
The Log Zap
Minions Mini P.E.K.K.A
Zap The Log
Zap
The Log
Minions
Zap The Log
Bomber Zap The Log
The Log
Bomber Minions Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A The Log
Bomber Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Bomber Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Zap Ice Wizard
Zap Minions
Mini P.E.K.K.A
Bomber Zap The Log
Zap
The Log
Zap Minions
Zap Ice Wizard
The Log
Mini P.E.K.K.A
The Log Bomber Zap
Zap
Zap Minions The Log
Zap
Zap The Log

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