My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton Army Sparky
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army Sparky
Barbarian Barrel
Skeleton Army Executioner Sparky
The Log
Hog Rider Skeleton Army Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Skeleton Army Executioner Sparky
Fireball
Minion Horde Hog Rider Skeleton Army Executioner Sparky
Poison
Minion Horde Skeleton Army Executioner Sparky
Lightning
Executioner Sparky
Rocket
Minion Horde Hog Rider Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Hog Rider Minion Horde Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Hog Rider

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Tornado Sparky Minion Horde Executioner
Minion Horde
Zap Hog Rider Giant Sparky
Hog Rider
Zap Minion Horde Giant Tornado Executioner
Giant
Zap Sparky Minion Horde Hog Rider Tornado Executioner
Skeleton Army
Sparky
Tornado
Zap Executioner Sparky Hog Rider Giant
Executioner
Tornado Zap Hog Rider Giant
Sparky
Zap Giant Tornado Minion Horde Skeleton Army

Defense Synergies 2 10

Zap
Minion Horde Skeleton Army Tornado Executioner Sparky
Minion Horde
Zap Tornado Sparky
Hog Rider
Giant
Skeleton Army
Zap Executioner Sparky
Tornado
Executioner Sparky Zap Minion Horde Sparky
Executioner
Tornado Zap Skeleton Army
Sparky
Tornado Zap Minion Horde Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Executioner Sparky
Minion Horde Skeleton Army Sparky Zap Executioner
Minion Horde Skeleton Army Tornado Sparky Executioner
Minion Horde Skeleton Army Sparky
Skeleton Army Tornado Sparky
Skeleton Army Tornado Zap Executioner
Minion Horde Tornado Zap Executioner
Zap Sparky
Minion Horde Sparky Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Sparky
Minion Horde Skeleton Army Executioner Zap Tornado
Minion Horde Executioner Zap Tornado
Minion Horde Skeleton Army Sparky Zap
Skeleton Army Executioner Sparky Zap Minion Horde Tornado
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Tornado Zap Sparky
Minion Horde Sparky Skeleton Army Tornado Executioner
Zap Minion Horde Skeleton Army Tornado Executioner
Zap Tornado Executioner
Sparky Tornado
Skeleton Army Minion Horde Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Sparky
Zap Executioner
Skeleton Army Zap Minion Horde Sparky
Skeleton Army Zap Minion Horde Tornado Sparky
Minion Horde Skeleton Army Executioner Sparky
Executioner Zap Minion Horde Tornado
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Sparky
Zap Minion Horde Skeleton Army Tornado Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Sparky
Skeleton Army Zap Tornado
Skeleton Army Minion Horde Executioner Sparky
Minion Horde Skeleton Army Executioner Sparky
Skeleton Army Sparky Zap Minion Horde Tornado Executioner
Executioner Zap Minion Horde Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Tornado Executioner
Minion Horde Sparky
Sparky
Executioner Zap Minion Horde Sparky
Executioner Zap Minion Horde Tornado
Minion Horde Tornado Executioner Sparky
Zap Tornado Executioner
Zap Tornado
Minion Horde Tornado Sparky
Zap Minion Horde Tornado Sparky
Zap Tornado Executioner
Executioner Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Executioner Sparky
Minion Horde Executioner Sparky
Tornado Sparky
Minion Horde Sparky
Zap Executioner Sparky
Zap Tornado
Minion Horde Sparky
Tornado
Tornado Sparky
Zap Minion Horde
Zap Tornado Executioner Sparky
Minion Horde
Zap Tornado Executioner Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Minion Horde Tornado Executioner Sparky
Zap Minion Horde
Minion Horde Sparky
Zap Minion Horde Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Skeleton Army
Zap Tornado Executioner
Minion Horde Executioner Sparky
Zap Executioner
Zap Tornado Sparky
Minion Horde Executioner Sparky
Zap Minion Horde Tornado Sparky
Zap Tornado Executioner
Zap Tornado Executioner Sparky

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