My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant
Giant Snowball
Bomber Hog Rider
Zap
Bomber Inferno Tower
Barbarian Barrel
Bomber Knight Inferno Tower Wizard
The Log
Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Hog Rider Wizard
Fireball
Bomber Hog Rider Inferno Tower Wizard
Poison
Bomber Inferno Tower Wizard
Lightning
Knight Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Mini P.E.K.K.A Hog Rider Giant Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Knight Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Knight Mini P.E.K.K.A Hog Rider
Zap
Hog Rider Giant Bomber Knight Mini P.E.K.K.A
Knight
Hog Rider Bomber Zap Wizard
Mini P.E.K.K.A
Giant Bomber Zap Hog Rider Wizard
Hog Rider
Zap Knight Bomber Mini P.E.K.K.A Giant Wizard
Giant
Bomber Zap Mini P.E.K.K.A Hog Rider Wizard
Inferno Tower
Wizard
Knight Mini P.E.K.K.A Hog Rider Giant

Defense Synergies 3 7

Bomber
Knight Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Knight Inferno Tower
Knight
Bomber Inferno Tower Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Bomber Knight Wizard
Hog Rider
Giant
Inferno Tower
Knight Zap
Wizard
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Bomber Zap Knight
Mini P.E.K.K.A Inferno Tower Bomber Knight
Mini P.E.K.K.A Inferno Tower Bomber Knight
Bomber Mini P.E.K.K.A
Bomber Zap
Inferno Tower Zap Wizard
Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower
Knight Bomber Mini P.E.K.K.A Inferno Tower
Bomber Zap Knight Wizard
Inferno Tower Zap Wizard
Mini P.E.K.K.A Inferno Tower Bomber Zap Knight Wizard
Bomber Wizard Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Knight
Inferno Tower Zap Mini P.E.K.K.A
Wizard Bomber Knight Mini P.E.K.K.A Inferno Tower
Bomber Zap Knight Wizard
Zap Wizard Bomber Knight
Mini P.E.K.K.A Inferno Tower
Bomber Wizard Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Inferno Tower
Bomber Zap Knight Mini P.E.K.K.A Wizard
Zap Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Knight Inferno Tower
Inferno Tower Knight Mini P.E.K.K.A
Wizard Zap
Mini P.E.K.K.A Knight Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight
Zap Knight Mini P.E.K.K.A Inferno Tower
Inferno Tower
Knight Mini P.E.K.K.A Inferno Tower
Zap
Mini P.E.K.K.A Knight Inferno Tower Wizard
Wizard Bomber
Inferno Tower Bomber Zap Knight Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Bomber Wizard Zap
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Knight Wizard
Zap Wizard
Knight
Zap
Bomber Zap Wizard
Wizard
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Wizard
Zap
Zap Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Bomber Zap Wizard
Zap
Wizard
Zap
Zap Wizard
Knight Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Zap
Zap
Zap
Zap

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