My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Witch Miner
Zap
Minions Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Minions Witch
Royal Delivery
Minions Witch Miner
Fireball
Minions Inferno Tower Witch
Poison
Minions Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Miner Fireball Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Miner

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Miner Minions Witch
Minions
Giant Rage Miner Zap
Fireball
Zap Giant Miner
Giant
Zap Minions Rage Miner Fireball Witch
Inferno Tower
Rage
Minions Giant Witch
Witch
Rage Zap Giant Miner
Miner
Zap Minions Giant Fireball Witch

Defense Synergies 1 7

Zap
Fireball Minions Inferno Tower Witch Miner
Minions
Zap Inferno Tower
Fireball
Zap Inferno Tower Miner
Giant
Inferno Tower
Zap Minions Fireball
Rage
Witch
Zap
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower
Inferno Tower Zap Minions Witch
Inferno Tower Witch Minions
Inferno Tower Witch Minions
Fireball
Fireball Zap Minions
Minions Inferno Tower Zap Fireball Witch
Zap Fireball Inferno Tower
Inferno Tower Witch Minions
Inferno Tower Miner
Minions Witch Zap Fireball
Minions Inferno Tower Zap Fireball Witch
Inferno Tower Zap Minions Fireball Witch
Fireball Zap Minions Witch
Inferno Tower
Inferno Tower Zap Fireball
Minions Fireball Inferno Tower Witch
Fireball Zap Minions Witch
Zap Witch Minions Fireball
Inferno Tower
Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower Witch
Fireball Zap Miner
Zap Minions Inferno Tower Witch
Zap Fireball Inferno Tower
Inferno Tower Witch
Fireball Zap Minions Witch
Minions Fireball Inferno Tower Witch
Inferno Tower
Zap Minions Fireball Inferno Tower Witch
Inferno Tower Witch
Minions Inferno Tower Witch
Zap Fireball
Fireball Inferno Tower Witch
Fireball Witch
Inferno Tower Witch Zap Minions Fireball
Minions Zap Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Zap
Fireball Zap Minions Witch
Witch
Fireball Zap
Fireball Miner Zap
Minions Fireball
Miner Zap Fireball
Fireball Zap
Fireball Miner
Minions Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Witch Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Miner Zap Witch
Fireball Zap Witch Miner
Fireball Miner Zap
Zap Fireball Witch
Zap Minions Fireball Witch
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Minions Fireball Witch
Fireball Zap Witch
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Zap Minions Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Miner

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