My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Poison Electro Wizard Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Poison Electro Wizard

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Electro Wizard Poison Witch
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Poison Witch
Poison
P.E.K.K.A Zap Tornado
Witch
Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Poison Electro Wizard Wizard Witch
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 3 14

Zap
Electro Wizard Elite Barbarians Tornado Poison Witch P.E.K.K.A
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Zap Poison Witch Electro Wizard
Poison
Zap Tornado Electro Wizard
Witch
Zap Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Electro Wizard
Zap Wizard Tornado Poison Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Zap Witch Electro Wizard
Tornado Witch P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Witch P.E.K.K.A Electro Wizard
Elite Barbarians Tornado Poison P.E.K.K.A
Tornado Zap Electro Wizard
Tornado Electro Wizard Zap Wizard Poison Witch
Zap Poison P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Electro Wizard
Poison Witch Electro Wizard Zap Wizard Tornado
Zap Wizard Tornado Poison Witch Electro Wizard
P.E.K.K.A Zap Elite Barbarians Wizard Witch Electro Wizard
Wizard Zap Tornado Poison Witch P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Tornado Zap Elite Barbarians P.E.K.K.A Electro Wizard
Wizard Elite Barbarians Tornado Poison Witch P.E.K.K.A Electro Wizard
Zap Elite Barbarians Wizard Tornado Witch Electro Wizard
Zap Wizard Tornado Poison Witch Electro Wizard
P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Wizard Elite Barbarians Poison Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Elite Barbarians Wizard
P.E.K.K.A Zap Elite Barbarians Witch Electro Wizard
P.E.K.K.A Zap Elite Barbarians Tornado Electro Wizard
P.E.K.K.A Elite Barbarians Witch
Wizard Poison Zap Tornado Witch Electro Wizard
P.E.K.K.A Elite Barbarians Witch Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Elite Barbarians Tornado Poison Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians Tornado Poison Electro Wizard
Elite Barbarians P.E.K.K.A Wizard Witch
Wizard Witch
Elite Barbarians Witch Electro Wizard Zap Tornado Poison P.E.K.K.A
Poison Zap Elite Barbarians Wizard Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado Electro Wizard
Poison
Poison
Wizard Poison Zap
Wizard Poison Zap Tornado Witch
Wizard Tornado Poison Witch
Poison Zap Wizard Tornado
Poison Zap Wizard Tornado
Elite Barbarians Tornado Poison Electro Wizard
Poison Zap Wizard Tornado Electro Wizard
Poison Zap Wizard Tornado
Poison Elite Barbarians
Poison
Zap Elite Barbarians Poison
Zap Wizard Poison Witch
Wizard Poison
Tornado Poison
Zap Wizard Poison Electro Wizard
Zap Wizard Tornado Poison Witch
Poison
Wizard Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Wizard Witch
Witch
Poison Zap Wizard Tornado Witch Electro Wizard
Zap Wizard Tornado Poison Witch
Poison Zap Tornado
Elite Barbarians Poison Zap Wizard Tornado Witch Electro Wizard
Zap Electro Wizard Wizard Poison Witch
Elite Barbarians
Poison Zap Wizard
Zap Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Zap Electro Wizard Witch
Poison Zap Wizard Tornado Witch Electro Wizard
Poison Wizard Electro Wizard
Zap Wizard Poison
Zap Tornado Poison
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Tornado Poison Witch Electro Wizard
Zap Tornado Poison Witch Electro Wizard
Poison Zap Tornado Witch Electro Wizard

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