My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Giant Skeleton Army Sparky
Giant Snowball
Spear Goblins Minions Goblin Gang Mega Minion Skeleton Army
Zap
Spear Goblins Minions Goblin Gang Skeleton Army Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Skeleton Army Sparky
The Log
Spear Goblins Goblin Gang Skeleton Army Sparky
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Spear Goblins Minions Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Minions Goblin Gang Mega Minion Skeleton Army Sparky
Fireball
Minions Goblin Gang Mega Minion Skeleton Army Sparky
Poison
Spear Goblins Minions Goblin Gang Mega Minion Skeleton Army Sparky
Lightning
Mega Minion Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Goblin Gang Mega Minion Skeleton Army Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Giant Sparky
Zap
Mega Minion Giant Sparky Spear Goblins Minions
Minions
Giant Zap Sparky
Goblin Gang
Spear Goblins Giant Sparky
Mega Minion
Zap Giant Sparky
Giant
Zap Minions Mega Minion Sparky Spear Goblins Goblin Gang
Skeleton Army
Sparky
Sparky
Zap Giant Spear Goblins Minions Goblin Gang Mega Minion Skeleton Army

Defense Synergies 1 14

Spear Goblins
Zap Minions Goblin Gang Mega Minion Skeleton Army
Zap
Mega Minion Spear Goblins Minions Goblin Gang Skeleton Army Sparky
Minions
Spear Goblins Zap
Goblin Gang
Spear Goblins Zap Skeleton Army Sparky
Mega Minion
Zap Spear Goblins Skeleton Army Sparky
Giant
Skeleton Army
Spear Goblins Zap Goblin Gang Mega Minion Sparky
Sparky
Zap Goblin Gang Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Mega Minion Sparky
Skeleton Army Sparky Zap Minions Goblin Gang Mega Minion
Goblin Gang Skeleton Army Sparky Minions Mega Minion
Skeleton Army Sparky Minions Goblin Gang Mega Minion
Skeleton Army Sparky
Goblin Gang Skeleton Army Spear Goblins Zap Minions Mega Minion
Minions Mega Minion Spear Goblins Zap Goblin Gang
Zap Sparky
Sparky Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Sparky
Minions Goblin Gang Skeleton Army Spear Goblins Zap Mega Minion
Minions Mega Minion Spear Goblins Zap Goblin Gang
Skeleton Army Sparky Zap Minions Goblin Gang
Skeleton Army Sparky Zap Minions Goblin Gang Mega Minion
Skeleton Army Sparky Goblin Gang
Skeleton Army Zap Goblin Gang Sparky
Sparky Minions Goblin Gang Skeleton Army
Spear Goblins Zap Minions Goblin Gang Mega Minion Skeleton Army
Zap Spear Goblins Minions Mega Minion
Sparky
Goblin Gang Skeleton Army Spear Goblins Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Zap Sparky
Zap Goblin Gang Mega Minion
Goblin Gang Skeleton Army Spear Goblins Zap Minions Sparky
Goblin Gang Skeleton Army Zap Sparky
Goblin Gang Skeleton Army Sparky
Zap Minions Goblin Gang
Goblin Gang Skeleton Army Sparky Spear Goblins Minions Mega Minion
Skeleton Army Sparky
Zap Spear Goblins Minions Mega Minion Skeleton Army Sparky
Goblin Gang Mega Minion Skeleton Army Sparky
Minions Mega Minion Sparky
Skeleton Army Zap
Skeleton Army Goblin Gang Sparky
Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Spear Goblins Zap Minions Mega Minion
Minions Zap Mega Minion Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Zap Sparky
Spear Goblins Zap Minions Mega Minion
Sparky
Zap
Zap
Minions Goblin Gang Sparky
Zap Sparky
Zap
Sparky
Minions
Zap Sparky
Spear Goblins Zap Sparky
Sparky
Sparky
Minions Sparky
Zap Mega Minion Sparky
Zap
Minions Sparky
Sparky
Zap
Zap Sparky
Mega Minion
Zap Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap Minions Mega Minion
Mega Minion Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Spear Goblins Minions Goblin Gang Skeleton Army
Zap Mega Minion
Goblin Gang Mega Minion Sparky
Zap
Zap Sparky
Mega Minion Sparky
Zap Minions Goblin Gang Sparky
Zap
Zap Sparky

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