My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant
Giant Snowball
Fire Spirit Bomber Minions Barbarians
Zap
Fire Spirit Bomber Minions Royal Giant
Barbarian Barrel
Fire Spirit Bomber Tesla Barbarians
The Log
Fire Spirit Bomber Barbarians Royal Giant
Earthquake
Bomber Tesla Barbarians
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Minions Barbarians
Fireball
Bomber Minions Tesla Barbarians
Poison
Bomber Minions Barbarians
Lightning
Tesla
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Arrows Minions Tesla Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Arrows

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Bomber
Royal Giant Zap Minions
Zap
Arrows Fire Spirit Bomber Minions Royal Giant
Arrows
Zap Royal Giant
Minions
Royal Giant Bomber Zap
Tesla
Barbarians
Royal Giant
Fire Spirit Bomber Arrows Minions Zap

Defense Synergies 0 10

Fire Spirit
Zap
Bomber
Zap Tesla
Zap
Fire Spirit Bomber Arrows Minions Tesla Barbarians
Arrows
Zap Tesla Barbarians
Minions
Zap Tesla
Tesla
Bomber Zap Arrows Minions
Barbarians
Zap Arrows
Royal Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Tesla
Barbarians Bomber Zap Minions Tesla
Tesla Barbarians Fire Spirit Bomber Minions
Tesla Barbarians Bomber Minions
Bomber Arrows Barbarians
Arrows Fire Spirit Bomber Zap Minions Tesla
Minions Tesla Fire Spirit Zap Arrows
Zap Arrows Tesla Barbarians
Tesla Barbarians Minions
Fire Spirit Bomber Tesla Barbarians
Minions Barbarians Bomber Zap Arrows Tesla
Arrows Minions Tesla Zap
Tesla Barbarians Fire Spirit Bomber Zap Minions
Fire Spirit Bomber Zap Arrows Minions Tesla Barbarians
Barbarians Tesla
Barbarians Zap Tesla
Tesla Barbarians Bomber Arrows Minions
Fire Spirit Arrows Tesla Bomber Zap Minions Barbarians
Zap Arrows Fire Spirit Bomber Minions Tesla Barbarians
Barbarians Tesla
Bomber Fire Spirit Arrows Minions Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla
Bomber Zap Arrows Tesla
Barbarians Zap Minions
Zap Tesla Barbarians
Barbarians Tesla
Fire Spirit Arrows Zap Minions Tesla
Minions Tesla Barbarians
Tesla Barbarians
Zap Minions Barbarians
Tesla Barbarians
Minions Tesla Barbarians
Zap Arrows Barbarians
Barbarians Tesla
Bomber Tesla Barbarians
Tesla Barbarians Bomber Zap Minions
Arrows Minions Bomber Zap Tesla Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Bomber Fire Spirit Zap Arrows
Arrows Fire Spirit Zap Minions
Fire Spirit Bomber Arrows
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Minions
Zap Arrows
Fire Spirit Zap Arrows
Fire Spirit
Arrows Minions
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Minions
Fire Spirit Bomber Zap Arrows
Fire Spirit Bomber Zap Arrows
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows Fire Spirit Bomber
Arrows Zap
Zap Arrows
Zap Arrows
Fire Spirit Zap Arrows
Zap Minions
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap Arrows
Arrows
Arrows Bomber Zap
Zap Arrows
Zap Minions
Zap
Zap

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