My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Wizard Prince Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Prince
Giant Snowball
Hog Rider Lumberjack
Zap
Royal Giant Prince
Barbarian Barrel
Ice Spirit Wizard Ice Wizard Electro Wizard Lumberjack
The Log
Ice Spirit Royal Giant Hog Rider Prince Lumberjack
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Wizard Prince Ice Wizard Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Ice Wizard Electro Wizard Lumberjack
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Wizard Prince Ice Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Wizard Hog Rider Electro Wizard Lumberjack Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Ice Wizard Hog Rider Electro Wizard

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Hog Rider Royal Giant Prince Lumberjack
Royal Giant
Ice Spirit Ice Wizard Ice Spirit Hog Rider Wizard Electro Wizard Lumberjack
Hog Rider
Ice Spirit Royal Giant Wizard Prince Electro Wizard Lumberjack
Wizard
Royal Giant Hog Rider Prince Lumberjack
Prince
Ice Spirit Hog Rider Wizard Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Royal Giant Prince Lumberjack
Electro Wizard
Royal Giant Hog Rider Prince Lumberjack
Lumberjack
Ice Spirit Royal Giant Hog Rider Wizard Prince Ice Wizard Electro Wizard

Defense Synergies 0 13

Ice Spirit
Wizard Prince Ice Wizard Electro Wizard Lumberjack
Royal Giant
Hog Rider
Wizard
Ice Spirit Prince Ice Wizard Electro Wizard Lumberjack
Prince
Ice Spirit Wizard Ice Wizard Electro Wizard
Ice Wizard
Ice Spirit Wizard Prince Lumberjack
Electro Wizard
Ice Spirit Wizard Prince Lumberjack
Lumberjack
Ice Spirit Wizard Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Lumberjack Ice Spirit Prince Ice Wizard Electro Wizard
Prince Lumberjack Ice Wizard Electro Wizard
Prince Lumberjack Ice Wizard Electro Wizard
Prince Lumberjack
Ice Wizard Electro Wizard Lumberjack
Electro Wizard Ice Spirit Wizard Ice Wizard
Electro Wizard
Prince Ice Wizard Lumberjack
Ice Spirit Prince Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Wizard Lumberjack
Wizard Ice Wizard Electro Wizard
Prince Lumberjack Ice Spirit Wizard Ice Wizard Electro Wizard
Wizard Ice Spirit Prince Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Ice Spirit Prince Electro Wizard Lumberjack
Wizard Prince Electro Wizard Lumberjack
Ice Spirit Wizard Prince Ice Wizard Electro Wizard Lumberjack
Wizard Ice Spirit Ice Wizard Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Wizard Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Prince Electro Wizard
Electro Wizard Wizard Prince Lumberjack
Lumberjack Ice Spirit Prince Electro Wizard
Prince Lumberjack Electro Wizard
Prince Lumberjack
Wizard Ice Spirit Ice Wizard Electro Wizard
Prince Ice Wizard Electro Wizard Lumberjack
Prince Lumberjack
Electro Wizard Ice Spirit Prince
Prince Lumberjack
Prince Electro Wizard
Prince Wizard Lumberjack
Wizard
Electro Wizard Ice Spirit Prince Lumberjack
Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard Electro Wizard
Prince
Wizard
Wizard Ice Spirit Ice Wizard
Wizard
Ice Spirit Wizard Ice Wizard
Wizard
Prince Electro Wizard Lumberjack
Wizard Prince Electro Wizard
Wizard
Prince
Wizard
Wizard
Wizard Prince Electro Wizard
Wizard
Prince
Wizard
Prince
Ice Spirit Wizard Ice Wizard
Wizard Ice Wizard Electro Wizard
Wizard Prince
Wizard Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Wizard
Wizard
Ice Spirit Electro Wizard
Prince
Wizard
Electro Wizard Ice Spirit Prince
Wizard Ice Wizard Electro Wizard
Wizard Prince Electro Wizard Lumberjack
Wizard
Prince
Ice Spirit Electro Wizard
Electro Wizard
Prince Electro Wizard

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