My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Bandit Sparky
Giant Snowball
Goblin Gang Minion Horde Witch
Zap
Goblin Gang Minion Horde Witch Bandit Sparky
Barbarian Barrel
Goblin Gang Witch Bandit Sparky
The Log
Goblin Gang Witch Bandit Sparky
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Witch P.E.K.K.A Bandit Sparky
Fireball
Goblin Gang Minion Horde Witch Bandit Sparky
Poison
Goblin Gang Minion Horde Witch Sparky
Lightning
Witch Bandit Sparky
Rocket
Minion Horde Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Bandit Minion Horde Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Bandit

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Sparky Minion Horde Witch Bandit
Arrows
Zap P.E.K.K.A Sparky Bandit
Goblin Gang
P.E.K.K.A Bandit Sparky
Minion Horde
Zap Sparky
Witch
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Goblin Gang Witch
Bandit
Zap Arrows Goblin Gang Witch
Sparky
Zap Arrows Goblin Gang Minion Horde

Defense Synergies 0 15

Zap
Arrows Goblin Gang Minion Horde Witch P.E.K.K.A Bandit Sparky
Arrows
Zap P.E.K.K.A Bandit Sparky
Goblin Gang
Zap P.E.K.K.A Bandit Sparky
Minion Horde
Zap Sparky
Witch
Zap Bandit
P.E.K.K.A
Zap Arrows Goblin Gang
Bandit
Zap Arrows Goblin Gang Witch
Sparky
Zap Arrows Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Sparky
Minion Horde P.E.K.K.A Sparky Zap Goblin Gang Witch Bandit
Goblin Gang Minion Horde Witch P.E.K.K.A Sparky Bandit
Minion Horde Witch P.E.K.K.A Sparky Goblin Gang Bandit
Arrows P.E.K.K.A Sparky
Arrows Goblin Gang Zap Bandit
Minion Horde Zap Arrows Goblin Gang Witch
Zap Arrows P.E.K.K.A Bandit Sparky
Minion Horde Witch P.E.K.K.A Sparky Goblin Gang
Goblin Gang Minion Horde Bandit Sparky
Goblin Gang Minion Horde Witch Zap Arrows Bandit
Arrows Minion Horde Zap Goblin Gang Witch
Minion Horde P.E.K.K.A Sparky Zap Goblin Gang Witch Bandit
Sparky Zap Arrows Goblin Gang Minion Horde Witch P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Minion Horde Bandit
Minion Horde Zap Goblin Gang P.E.K.K.A Bandit Sparky
Minion Horde Sparky Arrows Goblin Gang Witch P.E.K.K.A
Arrows Zap Goblin Gang Minion Horde Witch Bandit
Zap Arrows Witch Bandit
P.E.K.K.A Sparky
Goblin Gang Arrows Minion Horde Witch P.E.K.K.A Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch P.E.K.K.A Bandit Sparky
Bandit Zap Arrows Goblin Gang
Goblin Gang P.E.K.K.A Bandit Zap Minion Horde Witch Sparky
Goblin Gang P.E.K.K.A Zap Minion Horde Bandit Sparky
P.E.K.K.A Goblin Gang Minion Horde Witch Bandit Sparky
Arrows Zap Goblin Gang Minion Horde Witch
Goblin Gang P.E.K.K.A Sparky Minion Horde Witch Bandit
P.E.K.K.A Minion Horde Sparky
Zap Minion Horde P.E.K.K.A Witch Bandit Sparky
Witch P.E.K.K.A Goblin Gang Minion Horde Sparky
P.E.K.K.A Minion Horde Witch Sparky
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Minion Horde Witch Bandit Sparky
Minion Horde Witch Sparky
Goblin Gang Witch Sparky Zap Minion Horde P.E.K.K.A
Arrows Zap Minion Horde Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Bandit Sparky
Arrows Zap Bandit
Arrows Minion Horde Bandit Sparky
Arrows Sparky
Zap Arrows Minion Horde Sparky
Arrows Zap Minion Horde Witch
Arrows Minion Horde Witch Sparky
Arrows Zap
Arrows Zap Bandit
Goblin Gang Minion Horde Sparky
Zap Arrows Minion Horde Bandit Sparky
Zap Arrows
Bandit Sparky
Arrows Minion Horde Bandit
Zap Arrows Sparky
Zap Arrows Minion Horde Witch Bandit Sparky
Arrows Minion Horde Bandit Sparky
Arrows Sparky
Minion Horde Sparky
Zap Arrows Bandit Sparky
Zap Arrows Witch
Minion Horde Sparky
Arrows
Sparky
Zap Arrows Minion Horde
Zap Arrows Witch Sparky
Minion Horde Witch
Arrows Zap Witch Bandit Sparky
Zap Arrows Witch Bandit Sparky
Zap Arrows Bandit Sparky
Zap Arrows Minion Horde Witch Sparky
Zap Minion Horde Witch
Minion Horde Sparky
Zap Arrows Minion Horde Bandit Sparky
Zap Arrows Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
Arrows Sparky
Zap Minion Horde Goblin Gang Witch Bandit
Zap Arrows Witch
Arrows
Goblin Gang Minion Horde Sparky
Arrows Zap
Zap Arrows Sparky
Minion Horde P.E.K.K.A Sparky
Zap Goblin Gang Minion Horde Witch Sparky
Zap Witch
Zap Witch Bandit Sparky

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