My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Barbarians Miner
Zap
Dark Prince
Barbarian Barrel
Barbarians Wizard Dark Prince Electro Wizard
The Log
Barbarians Dark Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Dark Prince P.E.K.K.A Miner Electro Wizard
Fireball
Barbarians Wizard Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Miner Dark Prince Electro Wizard Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Miner Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Tornado Dark Prince P.E.K.K.A Miner
Tornado
Wizard P.E.K.K.A Dark Prince The Log
Dark Prince
Wizard Tornado Miner Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Wizard The Log
The Log
Tornado P.E.K.K.A Miner
Miner
Wizard Dark Prince The Log Electro Wizard
Electro Wizard
P.E.K.K.A Dark Prince Miner

Defense Synergies 3 12

Barbarians
Wizard
Tornado Dark Prince P.E.K.K.A The Log Electro Wizard
Tornado
Wizard P.E.K.K.A Dark Prince The Log Electro Wizard
Dark Prince
Wizard Tornado The Log Electro Wizard
P.E.K.K.A
Tornado The Log Wizard Electro Wizard
The Log
P.E.K.K.A Wizard Tornado Dark Prince Miner Electro Wizard
Miner
The Log
Electro Wizard
Wizard Tornado Dark Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Barbarians P.E.K.K.A Dark Prince The Log Electro Wizard
Barbarians Tornado P.E.K.K.A Dark Prince Electro Wizard
Barbarians P.E.K.K.A Dark Prince Electro Wizard
Barbarians Tornado Dark Prince P.E.K.K.A The Log
Tornado The Log Dark Prince Electro Wizard
Tornado Electro Wizard Wizard
Barbarians P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Tornado
Tornado Barbarians Dark Prince Miner Electro Wizard
Barbarians Electro Wizard Wizard Tornado Dark Prince The Log
Wizard Tornado Electro Wizard
Barbarians P.E.K.K.A Wizard Dark Prince The Log Electro Wizard
Wizard Barbarians Tornado Dark Prince P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Tornado P.E.K.K.A The Log Electro Wizard
Barbarians Wizard Tornado Dark Prince P.E.K.K.A Electro Wizard
Barbarians Wizard Tornado Dark Prince The Log Electro Wizard
Wizard Tornado The Log Barbarians Dark Prince Electro Wizard
Barbarians P.E.K.K.A Tornado Electro Wizard
Wizard Dark Prince Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Wizard The Log Miner
Barbarians P.E.K.K.A Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Barbarians Tornado The Log Electro Wizard
Barbarians P.E.K.K.A Dark Prince
Wizard Tornado Electro Wizard
Dark Prince P.E.K.K.A Barbarians Electro Wizard
P.E.K.K.A Barbarians Dark Prince
P.E.K.K.A Electro Wizard Barbarians Tornado Dark Prince The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Dark Prince
P.E.K.K.A Barbarians Tornado Dark Prince The Log Electro Wizard
Barbarians Dark Prince P.E.K.K.A Wizard
Wizard Barbarians
Barbarians Electro Wizard Tornado Dark Prince P.E.K.K.A The Log
Barbarians Wizard Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Miner Electro Wizard
The Log Miner
Barbarians Dark Prince The Log
Wizard Dark Prince The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Miner Wizard Tornado
Tornado Electro Wizard
Miner Wizard Tornado Dark Prince The Log Electro Wizard
Wizard Tornado
The Log Miner
The Log
Wizard The Log
Wizard The Log
Tornado
Wizard Dark Prince The Log Electro Wizard
Wizard Tornado The Log Miner
The Log
Wizard Tornado
Tornado The Log
Barbarians The Log
Tornado The Log Wizard Dark Prince
The Log Miner Wizard Tornado Electro Wizard
Wizard Tornado The Log Miner
Miner Tornado The Log
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard The Log Miner
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Barbarians Dark Prince
Wizard Tornado Electro Wizard
The Log
Miner Wizard Dark Prince Electro Wizard
The Log Wizard
Tornado
Dark Prince P.E.K.K.A
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado Dark Prince The Log Miner Electro Wizard

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