My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Bowler P.E.K.K.A Electro Wizard
Fireball
Minion Horde Elite Barbarians Wizard Bowler Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Bowler Electro Wizard
Rocket
Minion Horde Elite Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Electro Wizard Minion Horde Wizard Bowler Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Electro Wizard Minion Horde

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Electro Wizard Minion Horde Bowler
Minion Horde
Zap
Elite Barbarians
Zap Fireball Wizard
Fireball
Zap Elite Barbarians Electro Wizard
Wizard
Elite Barbarians P.E.K.K.A
Bowler
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Bowler

Defense Synergies 2 10

Zap
Fireball Electro Wizard Minion Horde Elite Barbarians Bowler P.E.K.K.A
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Fireball
Zap Electro Wizard
Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Bowler
Zap Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Fireball Wizard Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minion Horde Fireball Wizard Electro Wizard
Minion Horde Elite Barbarians P.E.K.K.A Zap Electro Wizard
Minion Horde Bowler P.E.K.K.A Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians P.E.K.K.A Bowler Electro Wizard
Elite Barbarians Fireball Bowler P.E.K.K.A
Fireball Bowler Zap Electro Wizard
Minion Horde Electro Wizard Zap Fireball Wizard
Bowler Zap Fireball P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Elite Barbarians
Elite Barbarians Minion Horde Bowler Electro Wizard
Minion Horde Electro Wizard Zap Fireball Wizard Bowler
Minion Horde Zap Fireball Wizard Electro Wizard
Minion Horde Bowler P.E.K.K.A Zap Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Bowler Zap Minion Horde P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Zap Elite Barbarians Fireball Bowler P.E.K.K.A Electro Wizard
Minion Horde Wizard Elite Barbarians Fireball Bowler P.E.K.K.A Electro Wizard
Fireball Zap Minion Horde Elite Barbarians Wizard Bowler Electro Wizard
Zap Wizard Fireball Bowler Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Bowler Minion Horde Elite Barbarians Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Bowler P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Wizard Bowler
P.E.K.K.A Zap Minion Horde Elite Barbarians Bowler Electro Wizard
Bowler P.E.K.K.A Zap Minion Horde Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Minion Horde Elite Barbarians Bowler
Fireball Wizard Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Elite Barbarians Fireball Bowler Electro Wizard
P.E.K.K.A Minion Horde Elite Barbarians
Zap Minion Horde P.E.K.K.A Electro Wizard Elite Barbarians Fireball
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians Bowler
P.E.K.K.A Zap Elite Barbarians Fireball Bowler Electro Wizard
Elite Barbarians Bowler P.E.K.K.A Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Bowler
Elite Barbarians Electro Wizard Zap Minion Horde Fireball Bowler P.E.K.K.A
Bowler Zap Minion Horde Elite Barbarians Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Bowler Electro Wizard
Minion Horde Fireball
Fireball
Fireball Wizard Zap Minion Horde Bowler
Fireball Wizard Zap Minion Horde
Minion Horde Wizard Bowler
Fireball Zap Wizard Bowler
Fireball Zap Wizard
Minion Horde Elite Barbarians Fireball Bowler Electro Wizard
Zap Minion Horde Fireball Wizard Bowler Electro Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Bowler
Minion Horde Fireball
Zap Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard Bowler
Minion Horde Fireball Wizard Bowler
Fireball
Minion Horde
Zap Fireball Wizard Bowler Electro Wizard
Zap Fireball Wizard Bowler
Minion Horde Fireball Bowler
Fireball Wizard
Bowler
Zap Minion Horde Fireball
Zap Fireball Wizard Bowler
Minion Horde
Fireball Zap Wizard Bowler Electro Wizard
Fireball Zap Wizard Bowler
Fireball Zap
Elite Barbarians Zap Minion Horde Fireball Wizard Electro Wizard
Zap Electro Wizard Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball Bowler
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Electro Wizard
P.E.K.K.A Minion Horde
Fireball Wizard Bowler
Zap Minion Horde Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Minion Horde Wizard Bowler Electro Wizard
Zap Fireball Wizard Bowler
Zap Fireball
Minion Horde Elite Barbarians P.E.K.K.A
Zap Minion Horde Elite Barbarians Fireball Bowler Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler Electro Wizard

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